N-Dimensional Gaussians for Fitting of High Dimensional Functions
sdiolatz.info
sdiolatz.info
But the demos don't do any re-rendering / change of lighting / etc, so I can't tell if this paper is just a 'super high render quality at same training time' paper, which is of course great to have, or if it has a shot at being extended to get us scenes that can be adjusted as to lighting and texture in-engine.
Any experts care to chime in?
I wonder how well this works for scenes with multiple characters, posed skeletons for the characters, etc
How would you avoid degenerate parts of the configuration space, where characters clip through each other, clip through level features, etc?
Could it theoretically scale to render a rave crowd with 1000 random people dancing under wild lighting effects?
At that point you're kind of trying to generically train over all possible scene graphs. But maybe some kind of geometric delocalization scheme lets you train on small fragments of larger scenes, transfer learning between scenes, and quickly represent and render generic scenes.
Can someone relate this to Gaussian processes?
Gaussian mixture models fit a large number of low dimensional Gaussians for example you might imagine 2D data generated by several 2D Gaussian superimposed.
This approach is just an example of the latter. It uses higher dimensional Gaussians to capture extra information from a scene, but not in the emulation of an infinite dimensional space in the way that defines Gaussian processes.
[1] Fun with GMMs https://blog.quipu-strands.com/fun_with_GMMs
[2] This is a larger article on BayesOpt, but I've a section dedicated to GPs: https://blog.quipu-strands.com/bayesopt_1_key_ideas_GPs#gaus...