Fairness is over-rated in games?
taogaming.wordpress.com
taogaming.wordpress.com
Games have to be fun to play. That's it. Nothing else matters.
Making a game more fair might make it more fun. Or it might not. You might lose 90% of the time, but think about how awesome that 10% could be! Horde mode games (COD Zombies, etc.) are extremely popular despite being unwinnable. Everything is stacked against you, but they're still fun.
It was definitely fun to be sure...
I think I can pretty unambiguously state that I don't want to play a game that has a 1-in-1000 chance of being "memorable" and otherwise sucks to play, and that's kind of what Magic Realm sounds like in this description.
I suspect TFA has missed its own point. It sounds like they want games to have opportunities for absurdity. That is not a goal at at odds with having typical gameplay be roughly fair. A game designed around making "good stories" out of absurd power imbalances sounds not fun, so will people even play it? If they do, and you get a good story out of it, did all the other players go home and say, "That game sucks and that player is a jerk."?
I don't know all the rules for Magic Realm, but I'm pretty sure that the entire game isn't just rolling four search rolls looking for treasure.