I’m curious how much difficulty falls off over time after regular play. I’ve only played one puzzle, but without expanding the rules of the game, I feel like the following approach is all I’d need to solve any other puzzle pretty easily:
1. Build local early to save taps. Two squares touching can be painted with 1 tap and 1 flip. 2. Use taps in the middle of the game to create “pivots” for flips. 3. Big and “obvious” symmetries are solved with flips towards the end, taking advantage of “off the edge” squares getting ignored. 4. Fill “islands” (white squares without a corresponding white square for any axis of symmetry + pivot + valid flip) last with taps.
Did you ever try it with hexagons and 12 flip directions? >:)