Gaussian Blue Noise (2022)
arxiv.org
arxiv.org
Here you can see the same rendering using white noise (true randomness) or blue noise, with the same number of samples:
https://www.shadertoy.com/view/3sfBWs / https://i.imgur.com/uDybnPm.png
I would even argue the opposite: For the same variance I would expect the error to be more perceptible for (blue noise) quasirandom MC, because it can lead to regular patterns in the noise.
[0]: https://en.m.wikipedia.org/wiki/Quasi-Monte_Carlo_method
However I agree about the visual result… Qualitatively, the GBN results look almost like WSJ illustrations, with tight, flowing patterns. In contrast, GBN looks noisier but much more organic, like film grain.
Whether the visual difference will matter depends on the application. If you're reducing grayscale to 1 bit, as in the paper's examples, you're very aware of any patterns. However if you're reducing a floating point color image to 8 bits per color channel, you may never be able to spot the difference.
Check out all these other super cool papers too: https://abdallagafar.com/