Supercomputer admins would love to have a single code that used the whole machine, both the compute elements and the network elements, at close to 100%. In fact they spend a significant fraction on network elements to unblock the compute elements, but few codes are really so light on networking that the program scales to the full core count of the machine. So, instead they usually have several codes which can scale up to a significant fraction of the machine and then backfill with smaller jobs to keep the utilization up (because the acquisition cost and the running cost are so high).
Supercomputers have limited utility- beyond country bragging rights, only a few problems really justify spending this kind of resource. I intentionally switched my own research in molecular dynamics away from supercomputers (where I'd run one job on 64-128 processors for a 96X speedup) to closet cllusters, where I'd run 128 indpendent jobs for a 128X speedup, but then have to do a bunch of post-processing to make the results comparable to the long, large runs on the supercomputer (https://research.google/pubs/cloud-based-simulations-on-goog...). I actually was really relieved when my work no longer depended on expensive resources with little support, as my scientific productivity went up and my costs went way down.
I feel that supercomputers are good at one thing: if you need to make your country's flagship submarine about 10% faster/quieter than the competition.