MSX Elite
thefoggiest.dev
thefoggiest.dev
https://defence-force.org/index.php?page=games&game=1337
It was extremely rewarding, as an original Oric-1 user who still has his systems, to .. finally .. get Elite on the Oric. And what an amazing re-make it is! Plays so well.
This is really cool, because the Oric was very neglected during its release period in the 80's - yet the fans of this wonderful platform have managed to keep the titles flowing over the years. We still get amazing new stuff ported to/made for the Oric ..
Also, I hear a funny looking ship appeared at Errius.
Document source files is on GitHub [1].
[2] https://www.bbcelite.com/deep_dives/drawing_vector_graphics_...
So from a graphical standpoint, the wizardry was fairly straightforward but still exhibited a little outside-the-box thinking, which the NES supported with its extensive on-cart mapper and extension chip support.
Tangent: which fictional universe (book / game / movie / etc) has a great sci-fi space combat story element, and what makes it interesting?
I recommend Elizabeth Moon's Vatta's War series: one of the series' assumptions is the existence of ansibles for FTL communication -- in this universe, ansibles are deployed as fixed satellites/stations to provide communications for system-system commerce, finance, etc. There is a telecommunication megacorp that has a monopoly on ansible technology (Ma Bell ...in space) with it's own private corporate navy to defend their monopoly. As the series rolls on, other kinds of ansibles are encountered that are useful for military applications, and the last couple of books include fleet battles where the eponymous Ky Vatta develops tactics to exploit the informational advantage from FTL comms, vs making decisions based on information from ship scanners, subject to light speed scan-lag. Certainly not the first novel to consider FTL comms -- Le Guin introduced the term in the 60s -- but one that explores the consequences in a mil-sf series. https://www.goodreads.com/series/41099-vatta-s-war
edit: incoherent recommendation #2 -- there is some other book/series, the name of which i cannot remember, that really spelled out what space fleet action could be like with fleets engaging each other at extremely high delta-v. it did not at all resemble the ww1 fighter plane dogfights in space we see depicted in popular science fiction movies, books, games & space opera.
Honorverse[2], starting with second released book[3], introduced FTL comms in a world that until then could only detect certain events at FTL speeds - it's one of the main things that leads to very fast evolution of warfare in the sector of space which spills wider and wider. I think its take on impact on warfare seriously predates Vatta's War (still have to read Vatta's War, the first four novels in Familias Regnant universe were very good, have to one day get back and finish the series and take on Vatta's War).
[1] https://en.wikipedia.org/wiki/The_Lost_Fleet
Honestly this is how I imagined all the sci-fi cloaking devices worked from the start. The surface would basically show what it looked like on the other side and the people inside the ship could still see out normally.
I guess you can get a similar effect by having a garage door beam set-up where you flash a bright light and try to detect a cloaked ship passing through the "beam" by seeing them take too long to re-transmit a photon.
/me runs away
Edit: here's the MSX version of the manual:
https://archive.org/details/elite-msx-manual
The key to press to launch is 1.
Thank you!
By the time I finished college (about 10 years later), I could make animations with shading in C++ without a GPU on a 386 and no need for magical optimisations.