The fact that msvc generates the unaligned loads for every avx instruction but gcc didn't gave me so many headaches. Most people worked on PC or Xbox and I was on the Playstation team.
"oh boy, another one of these..."
I have no idea how engineers that started in the 10's or 20's are going to rise up to take over those fro the 90's/00's. So much is abstracted, but games specifically need to understand what's under the hood. Because they can and will hit some of the nastiest edge cases.