EA CEO: "Real hunger" among developers to use AI to speed up development
videogameschronicle.com
videogameschronicle.com
Sounds great!
In an ideal world, no. In the real world, your 3D surface must be displayed on a screen.
Well, oops on that, I guess.
In the same way, an “ideal” game is one separated from its inner workings, and what you’re left with is the user experience, beautiful artwork, music, and engaging entertainment value.
AI reduces the need for humans, AI then makes products for people to buy. Those people now don't have jobs to consume the products made by AI.
It's almost like we need a new economic system which guarantees a nice lifestyle even if you just don't want to work. And then if you want nicer things, like a bigger house you can be one of the lucky ones who can still find a job.
It's not to far off to say within 20 years driving/transportation will be completely automated. We'll have mail robots drop off packages. Robots building houses, etc.
I don't see a utopian no work future though. More like a dystopian high income disparity future
This weird future is straight out of manna - https://marshallbrain.com/manna1
It's wildly optimistic to think the government would opt to give everyone housing over just letting them struggle.
But, before that,
- A lot of people will be shed from jobs because companies seem to prefer this over loss of shareholder value
- A lot of products will become shitty as they try to extract money.
- A lot of companies will collapse as people will not have the money until UBI is implemented.
As is UBI would probably be more efficient then the patchwork of programs we have now. But I don't really see that happening anytime soon.
The fully automated vehicles may be a lot more dangerous in some places than others, but you'll probably be able to get run down in the middle of nowhere.
Robots building houses? I don't believe it
Robots/Machines need not small maintenance squad in great environment like semiconductor fab, but somehow they'll manage to be productive in mess like construction site?
It will probably just be a small group of people maintaining a few machines doing the repetitive work while humans put in the final touches and fix the broken shit.
definitely 20-30 years out though, its so much easier said than done.
but there's shitton of tasks of varying kind to do where each of them can/is usually customized (unlike manufacturing line)
This site has good info about factory homes. There's a lot of cool things going on in that area.
The only people who are fucked are people in third world countries because AI is cheaper than human labor. Inequality is gonna go through the roof and if I lived in a crappy place I would be doing anything I can to get to a first world country.
Except the focus on AI has been replacing _high_ skill jobs like artists, writers, and developers. The end-goal of AI devotees is that humans will dig the ditches, and AI will do all the 'fun stuff'.
It's not a great plan, but they seem really gung-ho about it.
That’s the MBA model of business: don’t create anything of value just try to extract as much of the existing value as possible while short changing anyone who actually does real work.
This kind of statement is just so weird. Really? They were deeply tied to AI in the 80s? When they were launching their first games and calling devs “software artists”?
Unless they’re talking about computer players and NPCs, but… what a stretch that is. It’s like greenwashing, it’s… AI-washing. Very silly.
Game AI is closer to robotics (“perceive-think-actuate”) than machine learning. Always has been and continues to be. The think part is achieved by anything from a script to a state machine like behavior trees, to utility or planning networks. But it would be woefully inefficient to think with neural nets.
So the two AI are very unrelated. Neural nets are used in games only a little bit. Ubisoft had a research division where they made them play animations and drive a car in game. Epic Games built a ML deformer for character model meshes, which is faster than kinematically resolving realistic deformation (skin stretching). In mobile text based games, there was a time of experimentation a bit earlier. But game AI is much more complex in the breadth of types of calculations that it does to benefit from slow and imprecise generative AI.
Offline, yeah, game developers want to use Copilot and Dall-E to create filler content quicker, whether boilerplate code or textures for environment art like paintings, lore inspectables and decals. Also placeholder TTS has been done with generative AI for a while (like Google/Azure/Amazon TTS services). People are doing these things, minus Copilot probably, in the AAA space. Then the assets get replaced by final ones before shipping the game. This is great, it allows prototypes to be closer to final quality, which makes the game more cohesive.
But EA’s CEO… just wants to pump the stock to sell like most tech CEOs, in my humble personal opinion.
To recap: game runtime AI is AI but materially different and the overlap is probably through robotics more than directly.
On the other hand, who would trust the CEO of EA / EA in general not to do all the wrong things with AI to save a buck.
TL;DR: Generative could help a lot, but big publishers will use it the worse ways possible.
In short: I trust the industry at large to adapt properly.
(As others have pointed out, there will be growing pains)