I figure there's a bit of Dunning Kruger going on here, even amongst the very skewed sample that would be answering such a questionnaire.
Then again, I could just be in the bottom 5% and trying to justify it.
I definitely think there's a lot of bias happening, but the results are definitely still interesting. Most non-baby related "hard skills" (butcher hog, con ship, build wall, set bone, etc) scored the absolute lowest.
I'd love to see a dataset from a different audience that is more used to working with their hands.
But I've battle-tested my inability to plan an invasion in many RTS games. I know I can't do it. :P
That said, I am sure most gamers who have played something like Red Alert could probably do a half-decent job.
RTS like Red Alert do not really help you to plan well. It's too deep into micro-management, there's hardly any strategic planning going on. Most of the time you just try to survive first, then build up your base, and build up your offensive forces. It's very entertaining but not very "rich". I always felt that Total Annihilation was way better in that sense: huge maps, lots of differents ways to attack, lots of important strategic choices before any confrontation even takes place. A good balance between a HoI type-of-game and a RTS like Red Alert.