Maybe; AI chess engines have improved human understanding of the game very rapidly, even though humans cannot beat engines.
So in a way, what you say is already possible. Just how GMs in chess specialize in certain openings or play styles, master chemists have pre-existing biases that can affect their designs; algorithms can have different biases which push exploration to interesting places. Once you have a good latent representation of relevant chemical space, so you can optimize for this sort of creativity (a practical but boring example is to push generation outside of patent space).