Sure, you can compile and host your .NET Core web app on Linux these days, but desktop applications are a completely different beast. You're often lucky if one exists at all, and if it does there's a decent chance it's not designed for "modern" C#-on-Linux. It really isn't a viable option yet, maybe in a decade or two.
https://github.com/dotnet/wpf/issues/2554
That said, there are cross platform, open source .NET UI frameworks out there, including one that is inspired by WPF:
Sometimes classes aren’t the abstraction I want to use.
That’s why I like kotlin over Java or c#. It’s be nice to have a language like that which targets .net
Also, JVM ecosystem does not offer the ability to provide zero-cost abstractions, which C# does with monomorphized generics. This is a hard requirement for productive systems programming if you don't want the C level of verbosity.
This is true, wasn’t thinking about that.
C# always requires me to use and organize my code into classes and my data into objects.
For example, If I wanted to use higher order functions, I need to wrap functions in callables (Objects).
If I wanted to throw together a quick script to test, I need to set up a program which uses some magic configurations so that I don’t need that entry point class.
Granted I only worked with C# professionally for a couple of years before getting back to a Go shop, but it always felt like trying to avoid thinking in objects was fighting against the language.
Personally, I like just having first class functions which take simple data structures as arguments. Modeling the world as objects just isn’t as clear to me (the old OOP vs FP discussions)
Languages like C# and Java turn me off for that reason.
I used C# for a long time, and when I started using JS, I marveled at the directness of its expressiveness, its lack of ceremony.
What's actually needed is a language as direct as JS, with the bad parts stripped out, types and a proper standard lib added, and compiled to byte-code for performance.
They can call it a different name if they want.
It’s important for how I like to code.
It has always had a fair share of FP features and only gained more as it kept evolving. It had higher order functions partially in the form of method group to delegates conversions since C# 2.0, released 19 years ago and to a full extent in the form of lambda expressions since C# 3.0, which also included LINQ, released 17 years ago. It is a mixed-paradigm language.
On the off chance that this is trolling, I must point out that Java and C# are sufficiently distinct, with the latter leaning more heavily on offering both lower and higher level features like extensive pattern matching, LINQ, structs and pointers/byrefs.
If you do have C# snippets you are unhappy with - please post them. There is likely a better way.
(I noticed you posted about Callables twice, and had a quick search - it appears to be a Godot-specific abstraction imposed on C# due to inadequacy of GDScript it has to interoperate with, and has nothing to do with C# itself)
In one way, they help the adoption in the games industry, in the other hand they introduce so many anti-patterns with their reflection based SDKs, and use of magical methods instead of proper .NET code.
Regardless of the actual word, there is an extra thing I need to do to pass a function to a higher order function as an argument.
I was using this as an example to demonstrate how C#’s support for the language features I like require some ceremony which reduce expressiveness and require me to think about the language more.
Post an actual example (code).
https://learn.microsoft.com/en-us/dotnet/csharp/programming-...
I need to create a delegate for any function I want to pass around.
var func1 = (int i) => i + i;
var func2 = () => func1(1) * 2;
Console.WriteLine(func1(4) + func2());I would also place D and Swift into that bucket, only D never managed to really take off when it had the opportunity, and Swift is clearly at home in iDevices.
They have support for these features, but they require some ceremony to use (like wrapping function arguments in a Callable), which increases friction, signal to noise ratio, and decreases the expressiveness that I want.
I just want to write what I want without having to think too much about how the language wants me to write it. Go is good for that. JS too, but has a lot of historical cruft.
var foo = [1,2,3];
Add on switch expressions, primary ctors, first class functions, no ceremony in Program.cs anymore... it's hard to get more terse and expressive unless you want lots of chained single symbol operators (look at F#).
void myFunc(List<int>){}
myFunc([1,2,3]);
The expression sytanx can infer the type from the caller syntax so you can just inline the array declaration.
The downside of all this is that the only people that know how awesome C# is are people who are already doing C#. Growing the pot and trying to convince people to give it a go in its modern (post dotnet 5/"core") iteration is like pulling teeth. Everyone assumes nothing has changed since like C# 2, and given the fact it's a "boring" language that doesn't have Hacker Hype behind it, people just ignore it.
Every week you have people on HN wishing for something that does exactly what C# does but don't want to give it a shot or admit that C# is _actually_ an incredible language and toolset that does exactly what they want (and more).
https://learn.microsoft.com/en-us/dotnet/api/system.reflecti...
https://github.com/dotnet/runtime/blob/main/docs/design/feat...
https://news.microsoft.com/2001/10/22/massive-industry-and-d...
Anyone with the pre-release MSDN .NET SDK that was initially made available to MSFT Partners, with alpha documentation written in red, has a folder with tons of functional languages that could take advantage of tail calls.
F# only came later into the picture, even considering its OCaml for .NET origin.
As an aside, and as someone who's currently going through materials such as Crafting Interpreters (and who knows what else based on suggestions from r/compilers), is there a, I guess, guide for people who want to implement a compiler that targets the CLR/CLI?
I have a copy of CLR via C# 4th edition, but other than that not sure what else I can reference targeting anything newer than .NET Framework 4
This might be a bit of a learning curve if you don't have experience with writing compilers like that though.
There are other materials that might prove useful should you go down this path:
- A series of blog posts of a student who is writing a Rust to .NET compiler which you could follow along: https://fractalfir.github.io/generated_html/home.html The project itself: https://github.com/FractalFir/rustc_codegen_clr
- A video series on writing a compiler for .NET from scratch: https://www.youtube.com/watch?v=wgHIkdUQbp0&list=PLRAdsfhKI4... Notes: https://github.com/terrajobst/minsk/tree/master/docs
As for CLR via C#, while it has certain facts that remained the same, the ecosystem has changed a lot since then, you really want to target the latest LTS to get best experience and performance. If you liked it, then I can strongly suggest https://github.com/dotnet/runtime/tree/main/docs/design/core... which covers .NET runtime internals.
p.s.: if it's any consolation, the promise in CLR via C# of JIT having the advantage of dynamically profiling code execution and compiling to profile-guided version, tuned to the exact hardware and environment is finally fulfilled, many years later :)
Any evidence for this? From the benchmark game it seems like c# is more performant than go, and measurements are done on Linux.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
Which? Just curious.
Some-of the spectral-norm programs seem quite similar:
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...