Plus the fact that Nintendo's never been shy about iterative console updates: NES > SNES, GB > GBC > GBA, DS > 3DS > New3DS. And arguably Wii > Wii U, and then the Wii U was sort of the missing link between the Wii and the Switch.
Historically they haven't been great at the marketing/positioning around those iterative updates, but maybe this time they've finally learned :P
In the end I'm just glad the Wii U's failure didn't put Nintendo off tablet-style hardware altogether. Turns out that the console market and portable market merged quite nicely :)
NintendoLand, the free game that came with it, was really good. The pitch that I got was effectively “asymmetric local multiplayer with no screen sniping”. Which is conceptually a really interesting idea that was very fun in nintendoland. But… it’s not a vision that supports a successful mainline product.
They've made more profit since the switch launched than they have since they released their first video game in the 70s. Hopefully they get the naming right with this one, unlike the WiiU.