It's hard to tell the difference with smooth motion.
With rendered frames, the stuttering makes it meaningfully harder to click on fast moving things.
> And the use case at hand is text editting!
People were being dismissive about frame rates in general, so I gave an example that wasn't test editing.
The benefit for text editing is much smaller, but also if you're text editing then you don't need significant amounts of compute power to do text at 120. One big criticism disappears. You need that power for games, which actually benefit.
I've used 4k at 30Hz before, but I switched it to 60Hz with chroma subsampling for faster things.
> As far as 4k, not sure I understand?
They're both good but not necessary, and partly situational. But you're choosing to ignore the benefits of one.
A curmudgeon should dismiss both, and most people should want both.