It's a shame, because it's definitely powerful enough, and the idea of traveling with just an iPad seems super interesting, but I imagine they will not extend those features to any devices besides macs
Crostini is the new containerized version that is both officially supported and integrated into ChromeOS
Unlike MS that went with the Big Bang in your face approach that was oh-so successful.
We now have 'content consumption platforms' and 'content creation platforms'.
While attempts have been made to try and enable some creation on locked-down touchscreen devices, you're never going to want to try and operate a fully-featured version of Photoshop, Maya, Visual Studio, etc on them. And if you've got a serious workstation with multiple large monitors and precision input devices, you don't want to have dumbed-down touch-centric apps forced upon you Win8-style.
The bleak future that seems likely is that the 'content creation platforms' become ever more niche and far more costly. Barriers to entry for content creators are raised significantly as mainstream computing is mostly limited to locked-down content consumption platforms. And Linux is only an option for as long as non-locked-down hardware is available for sensible prices.
Maybe the end game for Apple isn’t the full convergence, but just having a touch screen on the Mac.
Not much point having a touchscreen on a Macbook (or any laptop really), unless the hardware has a 'tablet mode' with a detachable or fold-away keyboard.
There are plenty of laptops that do have touchscreens, and it has always felt more like a gimmick than a useful hardware interface.
Honestly, the biggest barrier to creativity is thinking you need a specific concept of a "serious workstation" to do it. Plenty of people are using $2k+ desktops just to play video games.
Then there's the whole dealing with lots of files and version control side of things, essential for working as part of a team. Think about creating (and previewing, and finally uploading) a very simple web page, just HTML and a couple of images, entirely on an iPad. While it's probably quite possible these days, I suspect the workflow would be abysmal compared to a 'proper computer' where the file system isn't hidden from you and where you're not constantly switching between full-screen apps.
And that's before you start dealing with anything with significant numbers of files in deep directory structures, or doing more technical image creation (e.g. dealing with alpha channels). And of course, before testing your webpage on all the major browsers. Hmm...
It's rather disingenuous to pretend that an iPad can be sufficient. At its price tag it is still a rather extremely expensive accessory and people pretending otherwise are just full of it. There are enough reviews/testimonies saying as much (even from the diehard fans) for it to be an obvious fact.
Respectfully, I disagree partially. It has never been easier or more affordable to get into creating content. You can create cinema grade video with used cameras that sell for a few hundred dollars. You can create pixar level animation on open source software, and a pretty cheap computer. A computer that can edit a 4k video costs less than the latest iPhone. There are people that create plenty of content with just a phone. Simply put it is orders of magnitude cheaper and easier to create content than it was less than two decades ago, which is why we are seeing so much content getting made. I used to work for a newspaper and it used to be a lot harder and more expensive to produce audio visual media.
My strong feeling is that the problem of content being locked into platforms has precious little to do with consumption oriented hardware, and more to do with the platforms. Embrace -> extinguish -> exlcusivity -> enshittify seems to be the model behind basically anything that hosts user content these days.
This is a completely artificial creation by Apple and Google to extract more money from you. Nothing technical prevents one from using a full OS on a phone today.
Sent from my Librem 5 running desktop GNU/Linux.
Apple then later took the tablet demo technology, wrapped it up in a very stripped-down OS X with a different window server and UI library, and called it iPhone OS. Apple was very clear from the beginning that Fingers Can't Use Mouse Software, Damn It, and that the whole ocean needed to be boiled to support the new user interface paradigm[1]. They even have very specific UI rules specifically to ensure a finger never meets a desktop UI widget, including things like iPad Sidecar just not forwarding touch events at all and only supporting connected keyboards, mice, and the Apple Pencil.
Microsoft's philosophy has always been the complete opposite. Windows XP through 7 had tablet support that amounted to just some affordances for stylus users layered on top of a mouse-only UI. Windows 8 was the first time they took tablets seriously, but instead of just shipping a separate tablet OS or making Windows Phone bigger, they turned it into a parasite that ate the Windows desktop from the inside-out.
This causes awkwardness. For example, window management. Desktops have traditionally been implemented as a shared data structure - a tree of controls - that every app on the desktop can manipulate. Tablets don't support this: your app gets one[2] display surface to present their whole UI inside of[3], and that surface is typically either full-screen or half-screen. Microsoft solved this incongruity by shoving the entire Desktop inside of another app that could be properly split-screened against the new, better-behaved tablet apps.
If Apple were to decide "ok let's support Mac apps on iPad", it'd have to be done in exactly the same way Windows 8 did it, with a special Desktop app that contained all the Mac apps in a penalty box. This is so that they didn't have to add support for all sorts of incongruous, touch-hostile UI like floating toolbars, floating pop-ups, global menus, five different ways of dragging-and-dropping tabs, and that weird drawer thing you're not supposed to use anymore, to iPadOS. There really isn't a way to gradually do this, either. You can gradually add feature parity with macOS (which they should), but you can't gradually find ways to make desktop UI designed by third-parties work on a tablet. You either put it in a penalty box, or you put all the well-behaved tablet apps in their own penalty boxes, like Windows 10.
Microsoft solved Windows 8's problems by going back to the Windows XP/Vista/7 approach of just shipping a desktop for fingers. Tablet Mode tries to hide this, but it's fundamentally just window management automation, and it has to handle all the craziness of desktop. If a desktop app decides it wants a floating toolbar or a window that can't be resized[4], Tablet Mode has to honor that request. In fact, Tablet Mode needs a lot of heuristics to tell what floating windows pair with which apps. So it's a lot more awkward for tablet users in exchange for desktop users having a usable desktop again.
[0] Given what I've heard about Jobs I don't think Jobs was psychologically capable of having friends, but I'll use the word out of convenience.
[1] Though the Safari team was way better at building compatibility with existing websites, so much so that this is the one platform that doesn't have a deep mobile/desktop split.
[2] This was later extended to multiple windows per app, of course.
[3] This is also why popovers and context menus never extend outside their containing window on tablets. Hell, also on websites. Even when you have multiwindow, there's no API surface for "I want to have a control floating on top of my window that is positioned over here and has this width and height".
[4] Which, BTW, is why the iPad has no default calculator app. Before Stage Manager there was no way to have a window the size of a pocket calculator.
RIP Graffiti.
It was kind of successful, touchscreen laptops see pretty big sales nowadays. I don't know what crack they were smoking with Windows 8.0 though.
That's great, but you need an M series chip in your mac for that to work so backwords compatibility only goes back a few years at this point, which is fine for corporate upgrade cycles but might be a bit short for consumers at this time. But it will be fine in the future.
M-class MacBooks can already run many iPhone and iPad apps.