I use it for work several times per week. I often want to test out some Swift API, or build something in SwiftUI, and for some reason it's way faster to tap it out on my iPad in Swift Playgrounds than to create a new project or playground in Xcode on my Mac — even when I'm sitting directly in front of my Mac
The iPad just doesn't have the clutter of windows and communication open like my mac does that makes it hard to focus on resolving one particular idea
I have so many playground files on my iPad, a quick glance at my project list: interactive gesture-driven animations, testing out time and date logic, rendering perceptual gradients, checking baseline alignment in SF Symbols, messing with NSFilePresenter, mocking out a UI design, animated text transitions, etc
Turns out I only use it on flights to watch movies because I loathe the os.
Otherwise yes, desktop operating systems are a terrible experience on touch devices.
Sounds like strictly worse version of Macbook. Might be useful for occasional work, but I expect people who would use this mode continuously just to switch to Macbook.
It’s not too uncommon for people to carry both an iPad and MacBook for example, but a 12.9” iPad that could reboot into macOS to get some work done and then drop back to iPadOS for watching movies or sketching could replace both without too much sacrifice. There’s tradeoffs, but nothing worse than what you see on PC 2-in-1’s, plus no questionable hinges to fail.
What would be the downside to other’s using it?
I get frustrated that Mac doesn’t respond to look & pinch!
MacBook Pros start at $1,599. There's an enormous overlap in the price ranges of the mortal-person models of those products. It's not like the iPad Pro is the cheap alternative to a MBP. I mean, I couldn't even spec out a MacBook Air to cost as much.