How the hell did they burn through $75 million - and why did they hire 400 people to work on this game? If thats the kind of resources needed for a AAA game these days, somethings seriously gone wrong. That they sold 1.3 million copies and didn't break even shows that they did something very wrong - most games don't even sell that many copies! Certainly very few sell 3 million, which is (according to the article) what they needed to sell to break even.
Ok, so clearly most of that budget (and employees) went towards their MMO project, but history has shown MMO's to be very risky.