No, but the fairness should be based on skills and engagement, not the size of your wallet.
No, but the fairness should be based on skills and engagement, not the size of your wallet.
What determines success in Go? Is it battles, or is it literally just collecting Pokemon?
The idea of Pokemon was started by Satoshi Tajiri who used to like discovering and catching insects and other small creatures locally. From that developed finding Pokemon and having them fight was added to make more of a game out of it. It's now the world's highest grossing media franchise with $88bn revenue according to Wikipedia, way ahead of that Marvel and Harry Potter nonsense. (https://en.wikipedia.org/wiki/List_of_highest-grossing_media...)
It's a bit up to players if they want to casually collect, or fight or compete or whatever. In Pokemon Go at any rate.
Niantic talk about physical activity and community. Their business model is in app purchases and local advertising. Mechanics encourage controlling local territory.
Which, for a lot of cases (not universally, of course), is a function of your wallet's size anyway. Depending on your income and/or net worth, you can afford to spend a lot of your time on those, or not so much.
Would you frown upon Geocaching as well?