“It’s the small things” has driven Apple design for decades. And it’s a cultural thing, not just the “design department”. I remember back in the mid-90s when I left Apple to work at Microsoft and realized how rare it is to have software developers who view everything through the lens of the end user experience, even if they’re working on the file system or the boot sequence.
Random example: One of the first things I asked when I got there was “why, when you turn on a Windows PC, does it start your user experience by filling the screen with scary gibberish?” That got fixed, but it took many years, partially because of all the coordination needed in the PC ecosystem to do anything, but mostly because nobody really cared all that much.