Dune 3D 1.1.0 Released
github.com
github.com
https://github.com/dune3d/dune3d
is notable:
>I ended up directly using solvespace's solver instead of the suggested wrapper code since it didn't expose all of the features I needed. I also had to patch the solver to make it sufficiently fast for the kinds of equations I was generating by symbolically solving equations where applicable.
There's also a top-level domain:
and documentation: https://docs.dune3d.org/en/latest/
I have to wonder if we could bring those changes back into Solvespace. Also which version of the solver he started from. We brought in Eigen a while back and it really helped performance.
Purely anecdotally, the best software almost invariably uses either Qt, WxWidgets, or something homegrown.
Eventhough I will only use the upstream FLOSS version, I often refer people to https://ondsel.com/blog/ for an extensive summary of everything happening around FreeCAD.
Thrilled to have another option to check out.
But brickbats for not having "does it run on linux?" in there as a question (I guess the answer is no).
Seems like it does run on linux
Granted, I've mostly been using tinkercad so far :)
Since I thought this was some kind of remake of the Dune II RTS.
Why would one do this? It isn't even slightly related to the product. Damn...
Nobody says that the word is owned by a franchise but as you see, especially with the "3D" and the fact that the franchise is trending, it causes confusion.
1: https://github.com/dune3d/dune3d/commit/3d17bc57e07ea39a7b89...
I doubt anybody would care if they'd named it after some coffee sort or a snake, where nothing of the above applies. There are not many Café games, for example.
Side note though: Funcom IS working on a Dune MMO: https://duneawakening.com/ It's 3D in the shooter sense (as opposed to VR) and uses Unreal Engine 5 for impressive graphics.