It's been over a decade and we're still stuck with 2D maps and boxy untextured buildings.
It's been over a decade and we're still stuck with 2D maps and boxy untextured buildings.
You barely ever need to look at 3D photogrammetry buildings for anything and there aren't many questions it answers outside of curiosity.
I do wonder if they could integrate street view images into it better.
The other problem is you can only update them in sunny weather. So SAR is a lot more useful because it can see through clouds.
One of the guys working on this is Federico Ponchio. His 2008 PhD thesis, which provided the core insight for Unreal Engine's Nanite, is referenced at bottom.
Time to switch I'd say...
Polygons are a poor fit, especially for trees and windows and stuff that needs to be semitransparent/fluffy.
I suspect the gaussians will compress better, and give better visual quality for a given amount of data downloaded and GPU VRAM. (the current polygon model uses absolutely loads of both, leading to a poor experience for those without the highest end computers and fast internet connections).
Looks like this: https://i.imgur.com/wcCJmbd.png
And when you zoom right into streets, storefronts and stuff are barely visible because they haven't properly integrated street level imagery.