The apocryphal "a delayed game is eventually good" quote seems relevant here. SaaS users tend to be more forgiving of iterative improvements than gamers are, to pick just one example.
SaaS users are going for the utility, whereas gamers are going for the immersive experience. The fault tolerance are different for those two use cases.
Yeah but I do like that Nintendo for the most part lives that philosophy. Recent example I came across was Mario Odyssey. It is 7 years old, never had a patch because it was just considered done. Very cool to see.