Google lays off staff from Flutter, Dart, Python teams before dev conference
techcrunch.com
techcrunch.com
Never depend on anything commercial by Google except Ads. Even G-suite is pushing your lack.
>“We’re sad, but still cranking hard on I/O and beyond,” wrote Google PM Kevin Moore in the Flutter development community on Reddit, where he added that Flutter and Dart weren’t affected any more or less than other teams. “We know ya’ll care SO MUCH about the project and the team and the awesome ecosystem we’ve built together. You’re nervous. I get it. We get it. You’re betting on Flutter and Dart. So am I. So is Google,” he said.
Pro tip: if a company has to make a statement that they still care for some technology or product of theirs, they' dont.
Of course, if they are willing to treat their employees like this, they are likely to treat their users worse.
I get it, it is just business, but the reality is that the world of business is built upon goodwill.
I don’t think that offer would’ve made much sense, when the goal is to build a full low cost team elsewhere. Why would the high cost employee agree to such a transfer? Who would it benefit?
Obviously, google sees something there — why wouldn’t the employee? If you have built your life around your trade, and the center of the trade moves, maybe you should consider moving. That may be easier than finding a new trade.
The value Google sees in these places is lower cost labor. This is not valuable to the current employees and is not a reason to move there.
Moving away from support networks is one major challenge, however, there is a strong expat community there, not to mention people may have relatives in those places.
To the original point, if google just sees people as fungible cost centers,they will eventually dump their users, too. It will eventually be a Boeing, where employee / employee good will has been eroded, and no one takes pride in their work .
Outsourcing in general comes and goes in waves, and Australia is also certainly on the upswing towards outsourcing at large corporations as well, but it will likely come back the other way once time cost and quality is considered, before a different MBA comes in a few years later and starts the whole process again.
I don't know Bangalore, but Munich (mentioned in the article) may be a cool place to live and the compensation may be in the same ballpark than in the US after taking into account cost of living. It's actually not uncommon to see people working in US offices transferring to Europe. And most employees in Europe don't necessarily want to transfer to the US even though they often could.
Reasons could be interest in a different culture, not adjusting to US culture, better work life balance, better job security.
Which is what they did, even if they didn't offer it. They demoted those positions - and gave a clear signal they don't care for those projects.
No, just those working in product lines Google cares about.
So if they didn't for these and just casually reduced those teams headcount or moved the jobs to cheaper places, they probably gave up on them. This is not a sign of Flutter, Dart, and so on getting bumped in commitment from Google, but the opposite.
Forcing long running members to leave a team (especially en masse )usually hurts the project long term, and the users that depend on their work should be nervous.
It is also does not inspire confidence that google is invested in their workforce or users.
I would argue a long running team member that leaves a company without gracefully handing off a task also did not follow a best practice. They are of course, free to leave in the United States.
[0] https://steveblank.com/2009/12/21/the-elves-leave-middle-ear...
It's like I can't win as a high level developer. Learn Unity, the company starts to implode.
Now Google is going to deprioritize Flutter. Is anything safe?
Do I have to start writing games and mobile apps in C++?
Now is a fantastic opportunity for startups.
Obvious downsides in complexity of Swift/iOS libraries and Kotlin/Android but when the alternative is mobile UI C++, well.
Not my personal choice but it has been solid career wise.
The first problem is it supports two scripting languages. This divides your tutorial resources, with most of them being in GDScript which is a domain language useless outside of Godot.
I still can't use C# in browser projects.
>Note: .NET support is provided as a dedicated engine executable. C# support is available for desktop and mobile platforms as of Godot 4.2. Web support should be added in the future, but until then, Godot 3 remains a supported option.
https://godotengine.org/features/#script
The second is a lack of a live editor.
Godot does have a lot going for it, but I don't think it's ready yet.
I’m hoping Bevy gets me into Rust. I’m also open to learning C++ for the right engine
Those in-the-box languages, IDE tools, and frameworks, are safe for the lifetime of the platform.
Goddammit.