Is it just me, or is that actually an amazingly high percentage? If you'd asked me to guess, I would have expected it to be hovering between 5% to 10%.
Is it just me, or is that actually an amazingly high percentage? If you'd asked me to guess, I would have expected it to be hovering between 5% to 10%.
If you've never browsed Kickstarter, your perception of Kickstarter success rates is probably colored even further by the fact that hearing about a Kickstarter outside of Kickstarter (on an aggregate such as reddit, HN, etc) is social proof and that itself is a symptom of success.
For a similar exercise, try checking the HN new queue. Lots of submissions fail to get even a single upvote; you just never see them.
If anything, I'd say that 44% successfully funded seems amazingly high. Much fewer than 44% of Kickstarter projects I've viewed actually deserved to be funded, in my opinion. Then again, this perception is likely skewed by the fact that I've spent a disproportionate amount of time in the games category, which seems to be plagued by "everyone wants to be a game dev without knowing how to code" syndrome.
The projects you see are the ones that overcome all or most of these potential issues and I'd suspect that the numbers for those are much, much better. But I'm honestly surprised that only 56% fail given what I've seen.
[1] http://online.wsj.com/article_email/SB1000142405270230437150... [2] http://www.kickstarter.com/blog/2011-the-stats
In other words, are the projects getting funded on Kickstarter the ones driven by people who would succeed anyway, this just makes it a bit easier for them?
I don't see any problem with the way Kickstart is operated as a business. You see a lot of funded projects, you're more likely to put in the time and energy to a great presentation for your own project. Seeing that most projects fail even the most basic fundraising stage would probably have otherwise discouraged folks from utilizing Kickstarter and ultimately cost Kickstarter revenue.