https://www.redblobgames.com/grids/hexagons/
An excellent example of their more interactive posts and great for those interested in hex-grid rendering and navigating.
edit: wow, over 10 years ago and the content has been updated but the look and feel is much as I remember it. This was before reactive systems took over the web, too, so the 'toggle selection here, see updates everywhere' was quite notable for the time.
On the actual topic of the post.. I think flow fields easily get overshadowed by waypoints and other hierarchical approaches. Or, folded into the heuristic function for A*.