The joke he mentioned about having 50 engines written but only 5 games certainly rings true and I don't think the language is the main problem preventing people from getting their projects done..
The joke he mentioned about having 50 engines written but only 5 games certainly rings true and I don't think the language is the main problem preventing people from getting their projects done..
I'm only half-joking :)
I was working on the AI last night, and since I already had one functioning AI agent, it was pretty easy to spin up variations that behaved in moderately different ways, which was very fun!
I've only been dabbling though, and still sort of in the prototype stage, not quite a full game yet but getting there. Maybe I'll feel more like you suggest deeper into development.
Or just grinding out content to make the game longer.
I hope you enjoy the process and succeed as a game dev.
Right now, the idea of creating new content being "grinding" baffles me, but that's as a hobbyist developer of course. I'm sure I'd feel different if I was in a big company doing it.
My unpopular programming opinion: languages aren't that interesting to me
I'm much more interested in the problem being solved and algorithms in the abstract sense
Bikeshedding, how many angels can dance on the head of a pin, and https://xkcd.com/927/ are some ways of loosely describing what you said.
https://en.m.wikipedia.org/wiki/How_many_angels_can_dance_on...
>but I still find it strange that so many people are so strongly focused on what their favourite language can do (usually better than others), instead of the project they're working on.
Yes, if they are so convinced of that, why are they not back in the office or at home, working busy as a beaver on their project, using that great programming language, the benefits of which they extol?
Smells fishy to me.
Oops.
Do people see what I did there? ;)