The Surprising Number of Steam Games That Use GenAI
totallyhuman.io
totallyhuman.io
If people use genAI and produce boring, uninspiring content, their games won’t succeed. Just like if they use hand tuned procgen algorithms to make boring uninspired content - or if they manually create boring uninspired content for that matter.
If they can make compelling content using genAI or rolling their own procGen or hand authoring everything then great! Compelling content is the goal. People don’t play effort they play results.
Steam allowed AI games (practically speaking) less than 2 months ago. Unless an indie was sitting and waiting for Valve to change its mind, there's no way any quality game would come out in that time, AI or not.
Games have for decades used generation as source for content, now available methods are just more complex.
Said number is roughly 1354 currently if you go around counting things like DLC and Demos distinctively.[1]
The majority being games with ai-generated assets, with a small number (~99 currently) being live-generated content like chatbot interactions.
https://steamdb.info/search/?a=app_keynames&type=-1&keyname=...
> Any kind of content (art/code/sound/etc) created with the help of AI tools during development.
But that none of the categories the author of this post identified included code, only visual, audio and text content.
I've found Copilot (and its like) to be essential in the way I work.
It's a lot faster to ask an AI assistant to do the boring repetitive bits + me glancing through them than me writing and checking documentation and writing and getting bored and my ADD kicking in and now I'm on Wikipedia reading about some weird castle a baron built on top of a mountain just because. =)
> it is not used in the game itself in any area: 3D models, code...
I suspect that a more rigorous perusal of the metadata (i.e., more than those quick search terms) would turn up some more, but either way, it seemed like such a tiny fraction of the whole.