The idea that $10 for a digital copy of an album that is already on youtube (or a friend's harddrive) should be a viable business model is weird to me in this day and age.
I have recently been wondering about a threshold-based "media economy" where creators don't actually show us anything (except for clips or samples or low-res versions, etc) until they are guaranteed a certain amount of income. It's basically kickstarter. A musician makes an album, goes on kickstarter and asks for $10,000 to release it. Once $10k is reached, the songs go up on a server, or are released on bandcamp, spotify, or any of the usual channels. Additional money beyond the threshold can be made, but it will be as difficult as it is now. But they have already reached $10k (set by them) so everyone can feel good that the musician has earned what they feel they deserve.
I'm sure there are many problems with this. For one, many artists aren't creating just for money. They want to show us their creations, and with a threshold, they would have to hold back until it is reached (in the case of musicians, they might not even be able to play a new song at a show until the threshold is reached, b/c smartphones).
There may be a critical mass problem, too. If two artists are similar and one releases immediately while the other waits for the threshold payment, the latter may drift into obscurity. There must be some allure to the withholding, though?
What other problems kill this approach?
Could it work for open source software, too? Make your thing, don't share it. Demo it, ask for the release payment, then put it on github.