> they often disregard mobile games as an inferior product
Have you seen the type of mobile game which accrues the vast, vast majority of the revenue? They are literally designed as addiction engines first, and games a distant second. They're "games" in the same way that a baited hook is fish food.
The relative handful of actual good mobile games have often struggled, partly because Apple is very happy to promote and take a cut of the enormous revenue generated by this predatory business.