I tend to spend more time playing tabletop games in person with my friends than video games, though.
Though, I noticed a lot of satisfaction from my life comes from interactions with others. Games no longer encourage quality interaction like they used to. Your friends get older then get married and get busy, so theres less of that. I usually analyze a game and decide if its wasting my time or improving my time on this earth.
Then there are the single player games. I feel like these had more meaning when the market wasn't as saturated. A lot of times you're just chasing nostalgia from that one really good game you've played. Hoping to recapture the same feeling. Not only that, most aaa games now days are now products of money instead of passion.
So if I had to guess why anyone stopped it's probably one of the reasons above.
> A lot of times you're just chasing nostalgia from that one really good game you've played. Hoping to recapture the same feeling.
I also think back to the 90's - the 8-bit NES was still kicking just about to be replaced by the SNES and by the close of the decade we had the Dreamcast and the N64 was already showing its age; it was a really incredible time of advancement (and I don't think that's all nostalgia from me as a kid at that time). That continued somewhat into the 00's, but really felt like it petered out since. I remember the sense of wonder at what could come next, and I just don't have that anymore.
I've just kept playing those really good games I found decades ago. For instance, I still play Master of Orion I and II on a regular basis.
The ability to continue to play games I purchased a lifetime ago is so important to me that I won't buy new games that rely on any external service to work. When I buy a game now, I want to reasonably expect that I can still play it 50 years from now.
The value proposition has definitely changed since those days: divide the purchase cost of "Baldur's Gate 3" by the number of hours of enjoyment my wife has gotten out of it, and the result is negligible. It's hard to imagine a less expensive form of entertainment short of going for a walk!
Sometimes I still like to play roguelikes (by which I mean games that are like Rogue, and not the mostly-unrelated recent genre also called "roguelike"), of which Brogue is my favorite; it can be a fun little puzzle to bang through when I have ten or twenty minutes to kill.
I also love a good open world over Xmas holidays, but man - can I be bothered to struggle with a game's "launcher"? (Steam/Linux/Deck player here). No thanks.
Just last night, I tried playing a game for the first time in a month. Wasteland 3, because I loved the original Fallout and the first Wasteland games. I just got a mess of pixels and what sounded like random SFX playing. Not even using Proton. Could I be bothered to search the web for a why/what/how/etc? No thanks.
There's been one little shining light recently. I've always been a fan of "Honey, I shrunk the kids", and saw this game a few months ago called "It takes Two", which is purely co-op. I bought it on sale. I've got two kids (8 and 11), and I got an extra controller and hooked the Deck up to the TV, and boy - that game is awesome. I can watch them play while I cook dinner, and would dip in every now and then when they get stuck (not often, mind). I had a closer look, and it's EA, and I was pleasantly surprised that it wasn't crap and had a launcher, etc. Such varied game mechanics, and beautiful too.
Oh, and then there are the other little shining lights - indie games. No launchers, no crap. Just start playing. Good 30 minutes of fun, then you can crack on with your life. And usually when you come back after an absence, you're not lost. (Looking at you, Witcher 3.) I support these guys whenever I can. In fact, I'm trying to be one. But, bills, kids, house, etc, haha - it just doesn't pay. It will stay a hobby to me forever more.
I feel like most of the games are unoriginal garbage these days. Companies appear to be coasting on franchise reputation to make money. Halo is an excellent example - 343 took over from Bungie and the campaign storyline isn't great (although the format and mechanics are mostly nice) while the multiplayer has sucked and they cant even figure out how to fix it. Games like CoD, Rainbow 6, and Ghost Recon have been terrible recently too (Ubisoft, wtf happened to you?). The Spliter Cell series had similar issues towards the end and seems to be finished off completely now. The mechanics and graphics have gotten better but the stories suck and you can tell many of them are being dragged out just to make another game.
A big part of the fun is being exposed to something new, different, or better. I supposed the more exposure we had in the past will make it more difficult to meet this criteria in the future. Perhaps our tastes have largely been set by the "classic" games (depends on your generation for what those are) and our expectations are outdated. Maybe I just grew up in the golden age of gaming (95+ PC, consoles from NES up to the Xbox 360, some online play but also some in-person and LAN parties). Maybe it will never be that good again. Maybe we'll have ethernet cables crisscrossing the nursing home halls, playing the classics.
I've got a 120" projector screen in the living room with a giant, half-circle couch that seats ~10 and a good set of speakers. All year I try to find short (1-3hrs), emotionally evocative, single-player video games which aren't demanding of reflexes or wit.
On my birthday, I invite a big group of people over, we all take acid, and we dive deep into a curated set of games for a whole night. We take turns passing around the controller.
It's an absolute blast. I've ran this experience for three years running. People who don't traditionally play video games love to come and watch and get a taste of gaming, sometimes people will pilot the controller for just a short while before getting overwhelmed, but everyone's take away is a shared group emotional experience. There's been standing ovations at the end of some of the years :D
https://i.imgur.com/6F0iSxp.png Here's a list of the games. Highlights have been ABZU, The Beginner's Guide, Milk Inside/Outside a Bag of Milk, and Slay the Princess
- A Short Hike: https://store.steampowered.com/app/1055540/A_Short_Hike/
- Brothers - A Tale of Two Sons: https://store.steampowered.com/app/225080/Brothers__A_Tale_o...
Sitting and playing some random story-type game for 50 hours seems like a complete waste of my time.
- Final Fantasy
- Lost Vikings
- Final Fantasy Tactics
These days we're too busy with other stuff and living too far apart.
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So I was trying to design a (phone) game that is played with others and encourages interaction with each other (vs. the meme where everybody is sitting at the same table, but staring at their own phone.)
Ideally: this game would be co-op, can be played together remotely but gives bonus for playing together in same physical space. Also the game should be casual, so people can have a conversation while playing this game (maybe even gameplay that encourages putting the phones down).
Like if you're sitting down together, 90% is just plain conversation (about anything) and 10% or less is specifically about the game.
Multiplayer games lasted a while longer. Eventually I stopped playing those too as friends grew older and none of us had hours to dedicate.
Ten years ago I would have thought I’d be a lifelong gamer. Today, it’s been almost five years that I last played a game.
Sitting down and playing a long, open world, cinematic adventure is just not an efficient use of my time anymore. The only time I get to play videogames are brief stolen moments during my week. So I only play games that give me a satisfying "chew" for my time. Trying to come back after a couple of weeks to Red Dead Redemption 2 with only 45 minutes to spend... it's agony.
I also spend 8+ hours a day staring at screens. I don't relish staring at them for leisure. So my indulgence is to pull out a board game.
Since then my responsibilities have only grown (kids, job, house to maintain, etc) so I haven't even tried picking them up again (though I do play Switch with my 7 yr old occasionally)
Other than that, gaming with my kids. Minecraft, TMNT: Shredder's Revenge, Cuphead, Lego games, etc.
When I play games, I inevitably end up extending my gaming sessions when I get caught up in excitement. This is especially true with fighting games.
I find that unacceptable since I have many other hobbies that I want to give my time to. It is just easier to avoid the temptation of extending my sessions than to fight it.
As an adult a lot of that interest has just turned into interest in traveling to other countries, and doing outdoor activities like hiking, camping, or 4x4ing
I still like gaming but to me real life is like the ultimate open world game to explore once you’re an adult and have money
I might not play the former ones I played 15 years ago, but I've got far better stories and gameplay.
as I got older though, I want to make an impact on the world, and video games, while fun, don't let me do that as much as contributing to an open source project or volunteering or some such. I expect I'll get back into them as I get older.
Yes.
> if so, why you think it happened
Too many other time commitments, with no "free time" left for video games.