I'd say most videos in practice are longer than 200 frames, so lot more research is still needed.
I'd say most videos in practice are longer than 200 frames, so lot more research is still needed.
:) "Our model is proven production-ready using real-world footage from Taken 3"
For animations it's around 15 seconds.
Funny - this is also a good description of I Am Legend.
https://www.cbr.com/i-robot-original-screenplay-isaac-asimov...
I think like the motorcycle chase that they borrowed from the lost world in Jurassic world, they also have a scene with those tiny dinosaurs pecking someone to death.
Another movie of him that crimes of this non stop is The Prestige.
https://en.wikipedia.org/wiki/Children_of_Men#Single-shot_se...
Also, it's less likely that you'd want to upscale a modern movie, which is more likely to be higher resolution already, as opposed to an older movie which was recorded on older media or encoded in a lower-resolution format.
It reminds me of the story about the Air Force making cockpits to fit the elusive average pilot, which in reality fit none of their pilots...
Source: https://www.nasa.gov/history/115-years-ago-wright-brothers-m....
For live streaming it's pretty common to see 2 or 3 seconds (reduces broadcast delay, but with some caveats).
0: https://dev.to/100mslive/introduction-to-low-latency-streami...
It could work for TV or movies if done properly at the scene transition time though.
Moreover I imagine that further research and power will do a lot, smarter, and quicker.
Don't forget people had toy story-comparable games in a decade or so after it was originally rendered at 1536x922.
Would it kill them to say that the method works best on short videos/scenes?
The details changing every ten seconds or so is actually a good thing; the viewer is reminded that what they are seeing is not real, yet still enjoying a high resolution video full of high frequency content that their eyes crave.
But idk how someone can write "extremely long videos" with a straight face when meaning seconds.
Maybe "long frame sequences"