Progress Quest: The original idle game
progressquest.com
progressquest.com
Here's a link, enjoy a mild, time-gated addiction: https://ivark.github.io/AntimatterDimensions/
I'm pretty sure that the first idle games were just event hooks on IRC that made periodic, random dice rolls for each person who had been in the channel. Initially it was just XP for not saying anything, and subsequently you'd randomly find things that boosted some stats that didn't really do anything.
I remember thinking that idle games on IRC were a pun on the fact that you have dozens or hundreds of people who never say anything because their clients are perpetually detached because they obtained a life and never returned. So while your friend stop responding, you reward them for their quietude.
This game seems a lot more polished; a game that plays itself while you do nothing.
Much deserving of the title idle game, but perhaps only the original to some.
You connect, sit around with all the other players -- and not say anything. The high score was for staying connected and idle the longest.
Occasionally, the mud will say something. Resist the urge to reply; it'll lower your score, and if you type too often/much, you get kicked off.
Every so often, though, it'll ask you something. If you don't respond within a time limit, you get kicked off.
Its website, where you can download a copy of the database under a LambdaMOO server: https://web.archive.org/web/19971011224937/http://www.zennet...
So it became a game of bouncer stability and remembering not to leave that channel focused.
The idea is you're given a simulation of an ant colony that grows autonomously 24/7. You define a window of time each day in which you're allowed to make adjustments to the colony's strategy to help them live more optimally. This is paired with mental health exercises like breathwork and journaling.
The intent is to get people being more consistent with self-care by being motivated to care for a digital pet, but to not make it such an involved endeavor as to be time consuming like a traditional game.
I'm going to pair it with some chill lo-fi music so you can hang out and watch your ants do their thing when you need a moment to feel less frazzled while at your desk job :)
Still a long long ways to go before I have anything really tangible and useful, but feel free to follow along with the code or ask questions!
Thanks for the words of encouragement though, I appreciate it.
Need not be anything special as long as result looks interesting. Simulated ant heap, aquarium, predator vs. prey populations, cellular automata, folding a protein molecule, etc etc.
I was playing RimWorld one evening, had everything running smoothly, put the game on 1x speed, zoomed out, and was like, "Wow. This is nice. Some chill music playing, all my pawns moving around doing their thing, me emotionally vested in the outcome but not needing to contribute right now. At some point I'll need to provide input, but right now I can just observe and relax." and then decided to try and build out something similar, but that runs in-browser and on a longer timescale.
It's the original idle game, but it's also a parody on RPG-grind. So the originals are MMORPGs, CRPGs, D&D, and so on, and PQ just replaced the human and their predictable behavior in a gated setting and flavored it with some humor.
Its a huge criticism of the WoW/Ultima/Bard's Tale/MUD era. Thankfully, since about Dragon Age and Mass Effect, that stuff is less common and those works showed us that you can have RPG mechanics without the "kill a rat" grind or "fetch me my long lost magical object" grind stuff. In retrospect playing older games or MMOs feels so infantilizing and lazy writing. Its incredible how long we considered that acceptable.
Idlerpg for IRC is the opposite. If you act you are punished.
Progress Quest is totally idle. It has a bunch of internals that just increment numbers and pretend things happen. It’s an app you start and then don’t do anything at all with.
All the clicker games, and the weird unfolding games like A Dark Room, Candy Box, Paperclips, are kinda fun but not in the spirit of Progress Quest.
> Cookie Clicker is a Javascript game released by Orteil on August 8, 2013.
And as for not an idle game, yep.
> It is an "incrementer" game, as proclaimed by Orteil.
Edit: Never mind, that release was only a few years ago. Apparently memory gets wonky as you get older.
https://trimps.github.io/ is my favourite contemporary idle:ish game, it requires very little activity and has a neat story.
Traveller was infamous for the ability to have your character die before starting the game, but pretty much every early RPG followed D&D's lead in generating a character's basic stats, and possibly more details, with dice.
I made a container image to run the cli version, this way I can keep it isolated and also deploy it remotely.
PR: https://github.com/rr-/pq-cli/pull/25 Fork: https://github.com/BnJam/pq-cli/tree/main
A term was coined for this called ZPGs (Zero Player Games).