And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like.
It's built with babylonjs?
And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like.
It's built with babylonjs?
Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression. The audio files are indeed the largest assets.
Looks great with minimum textures :)
Great job!
More detail would actually subtract from the experience. Keep it like this. This feels just right.
It reminds me of standard indie games with cel shading.
Reminds me of old flash games, just with high resolutions.
I honestly don't understand how you could look at something with that strong a visual style and think there was no intention.
Why is there a couch with no real TV, why is there an opening at the top with no couch or seat looking out, why are all the development techniques just base level shader passes? Why is there no new take on what space ship interiors look like? Why is there no detail?