Apple Vision Pro Customer Interest Dying Down at Some Retail Stores
macrumors.com
macrumors.com
The iPhone brought computing to our pockets, the iPad brought it to the living room, and the Watch brought it to the gym. The Vision Pro introduces no new usage of computing like its predecessor.
I'm sure there will be some valid usecases that come up, but the difference here is they've entered an established market which was already about as far as it was going to go. Using more premium screens, lenses, finishes and throwing more power at it doesn't change the overall concept of how it works, and why it's not been more widely adopted.
Augmented reality is more likely to be the one that takes off. If you lose that 'disconnect' feeling and package it in a pair of normal looking glasses and it'll become mainstream, the tech's just not there yet to do it in an affordable package.
I doubt this will ever exist unless some undiscovered tech makes it seamless though. You can convince the average person to carry a small brick around if it has enough functionality, but not to carry it on their face. Even regular glasses are so annoying to wear that lots of people opt for lenses.
Well no, pocket computers - which is what smartphones are - don't need an internet to be useful. Here's what they can do for you without an internet connection:
- phone
- SMS
- mapping and navigation
- media player
- photo and video cameras
- electronic book reader
- calculator
- torch
- basic computing applications
- sensor platform for audio/acceleration/gyro/barometric/temperature measurements
- portable monitor for borescope
- ODB scanner for cars etc.
- ...and thousands of similar applicationsWhere are you getting the maps if they're not being streamed on the fly? OSM in vector form takes up 2TB.
> media player
Of what media? The three included music tracks that came with it?
> basic computing applications
Installed from... CD-ROMs?
> sensor platform for audio/acceleration/gyro/barometric/temperature measurements
Used by the average person exactly once, when they go "neat" and never look at it again.
Sure there's a lot of functionality left, but those of us that had early smartphones as kids but were poor enough to not have internet plans on them will tell you that you run into problems quickly. Assuming there is an internet link somewhere where you can download things every so often it's doable, but if an internet does not conceptually exist yet you're basically left at the Motorola SMS and snake game stage.
Upload them to the phone off-line from whatever source you happen to have. This can be anything from your internet-connected device at home to wifi at home to a DVD to wifi at the library to a computer at the library to a USB device to...
> Of what media? The three included music tracks that came with it?
Same as above.
> Installed from... CD-ROMs?
Well, it is getting repetitive but yes, as well as the other options shown above
> sensor platform for audio/acceleration/gyro/barometric/temperature measurements
Audio as a self-starting recorder, acceleration as a theft alarm, barometric as an altimeter, etc.
You seem to confuse the absence of an internet connection on the device with the total absence of the internet. The one does not imply the other, it is perfectly possible to have what is in essence a disconnected PDA which you occasionally sync to the 'net or to whatever other source you want. All you're losing out on is live communications through the 'net but SMS works for much of what you'd want to use that for. You can compose and read email on the thing, just not receive and send it while on the move - sync it to some other device and voila, you're back in the times of PDAs. Those were quite useful and far less distracting than the current crop of smartphones.
Yes, by the early 80s there was preplanned route navigation available on transparency (have AAA print it for you in advance), by the mid 80s it was cassette tape, cdrom systems were available by the late 80s.
Actually smartphone really is 80s idea. Internet is actually only real new thing in it.
Oh, and don't forget the 80s pocket computers: https://en.wikipedia.org/wiki/Pocket_computer
Look at AR/VR today - big, heavy, expensive and without use-case which would be interesting to masses.
But let's move 20~50 years into future - AR/VR can look like ordinary glasses and cost like cheap smartphone today and you are controlling it by your mind. That's something what would have lot of interesting use cases.
You're jumping 2-3 generations back to defend as-yet-undefined use cases for $3500 bauble.
Also Star Trek NG had both communicators and handheld tablet devices with touch screens. Not a great leap from there to modern smartphones.
(not that I stand one way or the other w.r.t the Vision Pro, just that the Apple Watch was definitely not seen as anything much when it first came out)
Honestly, though, I think a lot of Apple's dominance with the watch is just because of their dominance with the phone. I'm sure plenty of iPhone users would have chosen a different watch seller if they could have done so while still having a seamless experience.
Ironically, being in tech, I myself am not an early adopter. I only joined Facebook once everyone was already on it, switched to iPhone once the majority of people I knew had one, same with MacOS, same with the iPod, same with the iPad, same with the Apple Watch (actually got my first one as a gift, and returned it because I didn't think I'd use it, but bought it a year later and it hasn't left my wrist in 5+ years). And I'm still waiting to buy an EV until after I hear people stop complaining about issues owning them.
Were all of those Apple products an overnight success with hype continuing 6 months after release? Or did they take a while to catch on, thanks to people like me who wait until the product isn't in "early adopter" mode?
There maybe some interesting new ways to display text, I'm surprised there aren't already more three dimensional visual apps created. The gucci thing is cool and some of the 3d aspects aren't that well done.
It would be great to ditch the phone, ditch the watch, ditch the laptop, ditch the tv, for mutable device that's whatever I want it to be wherever I am.
The big downside is that I don't want a big sweaty device attached to my head, fogging up my vision.
None of that is really spatial in the way that you're describing, but it's incredibly spatial from a user perspective.
> The Vision Pro introduces no new usage of computing like its predecessor.
Precisely.
Apple TV also really didn't find much of a success, really.
That being said... the watch was not as big of an investment, so they could iterate relatively quickly and make new versions. Apple Vision Pro is really expensive.
The privacy invasion of literally every other tv-device / tv that isn't a DIY device is a total nightmare. I just want to sit down and watch a program without all my data going to 1000 different companies interested in profiling me. Have you seen what eg Samsung is doing with their TVs?? Or Roku? It's really nuts.
If you're already in the Apple walled garden, it's also really nice having good tv controls baked into your phone/watch/earbuds, seamless casting / display mirroring. I'm totally aware that you can get all of these setups without Apple hardware. But the integrated experience works really seamlessly.
I think the Vision Pro was released a bit too early, though. The current-gen just isn't quite good enough, unlike the very first gen Apple Watch (which I owned).
The problem is that they prioritized the wrong things and made the headset too heavy. If they release a gen 2 that is maybe 50% the weight, and likely drops the front screen to get there (maybe reducing price), they'd have a much more usable product.
Glass and aluminum is just the wrong choice for something pressing on your face, but they just really wanted an excuse to play with curved glass in a design.
It was not the ubiquitous success of the previous consumer products, I think, but it quickly gained traction.
I don't think that VR glasses are going down the same route.
edit: typo
Even that's questionable from a business perspective, most companies which took a stab at VR gaming have already given up, except for Meta, who are still losing billions every quarter to keep Reality Labs limping along. If gaming is consumer VRs killer app, and not even that is sustainable after a decade, what hope does anything else have?
[1] https://store.steampowered.com/search/?l=english&filter=tops...
The Steam top sellers list is ordered by revenue, not units sold, so each Index they sell is worth 20-30x of a game sale in the rankings.
Hence why Counter Strike 2 is the #2 "top seller" despite ostensibly being free - it's counting revenue.
> And it used to be much more expensive back when it was at the top.
The price actually hasn't moved at all, the full Index kit still costs the same $999 it launched at in 2019. The cheaper SKU on the charts is just the headset without the controllers or base stations, which they only started offering relatively recently, but you still need to have controllers and base stations to use it. The headset alone being as high as it is implies that most of the people still buying Index hardware are existing Index/Vive owners who want to renew or upgrade their existing Lighthouse setup, and few are investing in a complete brand new Index setup today.
However, I think it is unlikely to actually be possible to do so productively even with Vision Pro. And I’m not about to drop three and a half k units of money or however much exactly the Vision Pro costs, unless I could know for a fact that it would work for that.
Repaint your wall in a snap. Change the look of your rugs, your pictures, your wall art. Have fancy place mats for dinner, all for the cost of downloading some new skin virtually.
If you and your spouse cannot decide on a paint color, good news, you no longer have to! Customize it to each user and you both see exactly what you like.
If you rent and live in a white wall apartment, can’t put holes in walls for pictures, etc, then good news. Just decorate things virtually.
Prices will need to come down for VR headsets, and the headsets themselves will need to be wearable for 14 hours a day. So there is still a long way ahead as far as hardware capabilities go. However this software could be created today.
Big Tech: We hear ya! Our new food AR system is always on. Every meal you eat we will prompt you for what appearance to give your food. Different tiers have different micro transaction prices. Of course there is also a free tier. The free tier will render all food as potatoes. Rendering as meat will start at $5/meal. And there is no limit on how fancy we can make the rendering. Nor how much we will charge you for those fancy renderings. Can’t afford it? Enjoy seeing nothing but potatoes for every meal.
Totally agree that this is the main thing. There are some promising AR glasses, but when you want to work and not just have a HUD, something like the Vision would be better...if it could be comfortable for long stretches. Maybe the Vision is, I think more people would need to try it to know
I'd like a lighter, more breathable version of this.
When I think of the AVP as an expensive, overqualified dev kit for prototyping those types of cases it makes a perfect sense to me. Now when something wearable for normal people comes around those types of apps will already exist.
It's a longshot but if it were also ruggedized I think it would greatly improve the data collection part too. Not too difficult to think of indoor data collection and form completion an AVP could aid.
How most of the marketing hasnt emphasized games is refreshing. I've played a lot of VR games and very few feel like toys in the way I like video games to feel. I agree that I don't really look for full world immersion but I use my AVP all the time beyond a dev kit just for a big screen while working on the weekend in my living room etc. Really only use immersive environments partially to put a background behind my work screen.
> And a killer app hasn’t emerged that would compel me to pick it up. It’s far easier to just use my laptop as a laptop and watch video on either my computer or big-screen TV.
Apart from gaming (or perhaps niche exercise) there's been no killer app for found for VR/AR in the past 20+ years - Magic Leap has spent $Billions since 2010. It doesn't really matter how well Apple polish the interface and improve size and battery if there's no reason to use it.
I used to work in AR - and the pattern with users is nearly always the same: initial amazement at how cool it is but then eventual indifference.
Humans have so many apps and services to entertain us, with a lot of compute power in our pockets, that the leap to wearing spaceman goggles for entertainment's sake is just not going to be a leap massive numbers of people are willing to take.
The issues isn't necessarily software applications, it's hardware and form factor and controls. Noone has come remotely close to cracking that nut, but once they do, the utility seems obvious and inevitable to me. That utility being - I can sit on a plane, have multiple high-resolution virtual monitors open at once, seamlessly interact with my content, in a comfortable form factor.
Apple vision pro is: -Too heavy, uncomfortable (form factor needs to be a pair of reading glasses at most). -Video see-through (imaging method should be optical see-through for eye/brain comfort) -resolution of 44PPD is sufficient for imaging text on a virtual monitor, but Video see-through method makes that irrelevant)
And there are already a lot of more comfortable and familiar input devices for gaming.
Classic solution looking for a problem.
I have a friend who has a Quest 3, and he absolutely loves it. He uses it for AR gaming, and it works great for that.
I'm assuming that we'll eventually see this descend into the mortal realm, as far as pricing goes, and then we'll find out if it's got legs. As far as I'm concerned, these are just developer prototypes, at present.
Which, I dunno, ewwww.
However I'm not assigning the device to the list of failed Apple projects just yet. It took time for the watch to find it's place, and it's doing really well. Hell, lots of people wrote off the iPhone when it was first released.
I can't see the VP being such a block buster, but I can imagine it finding it's niche over time. Killer apps can come from the users. And we're only at the first iteration so far, which is already a technical wonder regardless of if you can think of a use for it or not.
I got a chance to try one at a former coworker’s house. It’s an impressive piece of tech; the immersive video was amazing, felt orders of magnitude more impactful than the SD->HD leap. I also found the eye tracking and gesture based UI to be extremely intuitive.
If I were flying for work every week, this would be a killer product. Working from the plane or hotel with multiple high quality displays would be infinitely better than a laptop screen.
But alas. I do not travel that often for work these days, so this would end up largely as a novelty. Hard sell for $3500 even if it’s an amazing piece of hardware.
Beyond that, everything was a slightly interesting tech demo in a headset that weighed too much. I was impressed by the design and how quickly they got lenses that matched my prescription.
VR already delivered most of the wow factor I think the demo was going for. It would be a lot more impressive if this were delivered in standard glasses. For now, it’s really cool but too expensive and impractical.
I think we're seeing similar adoption challenges with EVs currently. With current value props, a lot of consumers interested in current EVs have already purchased them and adoption rates are slowing. It's going to take a value leap (through better features and/or lower price) to jump start adoption again.
The same holds true for the Vision Pro, which I think most people knew -- it's too expensive and doesn't do enough. Assuming v2 does more for less money, it will jumpstart demand again.
I don't think anyone truely thinks people are going to all go to work, strap on a headset and be disconnected from their surroundings all day, that's never going to be a thing. Popping on a pair of glasses however is a much more approachable and user friendy experience, we're just not there yet.
Glasses are not visually subtle in the way smartwatches and phones are. It's one thing for everybody to be carrying the same iPhone, but people won't wear identical one-design-fits-all glasses when out and about.
A visionary at the top just wouldn’t launch until the product was right, but a bean counter is counting how many beans have been spent and wants a return on the decade of dev time so rushed it out into a headset form factor instead.
Just consider code review: You can literally walk through the code together, take a look at different parts of the system and discuss how to improve things.
But I also know that no blind developer would want their sighted fellow developers to miss out on something useful on their behalf, especially not in some kind of preemptive gesture of sympathy.
The option to do code reviews in a 3D environment does not automatically mean that older technologies can't be used for the same task. And it does not imply that blind people will get fired if 3D code reviews become popular.
The concern here isn’t that Vision Pro is a dud, the concern is that they loose interest in it before we all work out what it’s good for.
Not really, this is the sentiment amongst most of the less click bait driven tech media.
Great tech, does it have a place? Maybe but Apple might not be patient enough to find its place in the world.
Given their ability to loose interest quickly it doesn’t seem like that unreasonable a take - unless you want it to fail.
Civil? What do you mean?
Coping mechanism: an adaptation to environmental stress that is based on conscious or unconscious choice and that enhances control over behavior or gives psychological comfort.
This is a completely civil concept.
In this case the environmental stress is the fact that the Vision Pro is failing. The coping mechanism (or in short: "cope") is proclaiming that this is fine, because Apple is actually just beta-testing the Vision Pro, and it was never supposed to gain wider adoption, so all is according to the plan.
Apple should have continued with the car product - Huawei, Xiaomi have proved that phone manufacturers can make cars - they both released new products in this sector in 2024 and together already sold 100,000's of them.
EV is a much bigger global market than VisionPro. Tim Cook following Zuckerberg down the AR / VR rabbit hole might be seen one day as a massive strategic error.
No, Apple did no bringt us the Smartphone. They also did not bring us the Smartwatch.
All of this existed prior to Apple. What Apple did is polish existing ideas up, doing incredibly good marketing, and making stuff that was not sexy but simply worked (think blackberry) into a status symbol.
Typically Apple did correctly identify which existing technologies would sell if polished up.
For the Vision Pro they completely misjudged. The first 3D hype started in 1922, and every 10 years or so VR and AR came up again, and EACH AND EVERY product failed and the hype died off again. It was always the same: "Wow, impressive technology" followed by "Hm, I actually prefer to be part of my environment" or "Actually I like 2D more". Every single time.
And it will by the same for this hype cycle.
It was simply bad judgment of Apple to notice that this technology did not fail due to it not being polished enough, but simply for people not wanting it.
Even those of you who aren't old and have not lived through four of those AR/VR hype cycles should remember Google Glass. Apple managers should have remembered, too.
A couple of years ago many of my developer friends used to be in the VR/AR business. With the exception of one, all have quit that sector, because whatever they created, in the end nobody wanted it. Not even the niches that would have been useful to humanity, like medical applications.
It's dead, Jim.
Every other company's investment in headsets was a hedge during ZIRP. The downside was basically what has happened. Landfill the headsets and park the patents. The upside would have been, being at the front of the next computing platform. The headsets were lottery tickets.
Heaviest part of the quest is the battery, AVP already externalized that.
My oculus are sleeping (hibernating?) a long dream. The last time someone at home thought about them were when they downloaded a VR game in the PS5 to only discover that you need their Sony headset.