Some background info on the project: https://littleworkshop.fr/projects/equinox/
Some background info on the project: https://littleworkshop.fr/projects/equinox/
There were things, like Epic Citadel, a full port of Unreal Engine to the browser (using asm.js, a technique of compiling assembly to Javascript) a decade ago:
https://www.youtube.com/watch?v=l9KRBuVBjVo
And yeah even that somehow feels futuristic today.
I was concerned that it would continue after the warp, because I knew I would not have been able to stop playing. 100% pure fun while it lasted.
I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see through my eyes and would I turn out to be an automated drone?
Would have liked a bit more subplot to explore. Eg. Fix the spinning satellite to utilize the Comms station. Gain access to the third floor in the lift. Poke around the AI control room to uncover sabotage.
Maybe I just missed some discoveries on my playthrough.
And now, everyone else is gone, and I am getting ordered around by an AI, maybe because the AI considered me the easiest one to manipulate, maybe the AI deliberately entered the asteroid field to that goal.
Edit:
And I don't think the game really needs more content. It is not a big budget AAA production after all. What it could benefit from however is maybe some hints to something bigger. Things like personal items, messages on screen, maps, ads, writings on the wall, etc... It doesn't have to connect to a big story, but just hint that there is something, even if it is all bluff.
Maybe it is something to a high resolution screen, so one CSS pixel is actually quite large?
3840x2160 with 150% Scaling, Firefox on Wayland (KDE) on Arch Linux.
Somehow, the mouse is not just slow but has a hard downtrend. After swiping 5 times left to right and back again. I look at my feet. The downtrend increases with higher mouse sensitivity.
Joystick sure, but the last joystick I had was a 15 pin DIN
Now, to be judgemental, anyone who enables the invert option is an obvious psychopath. Although, to be fair, everyone thinks I'm a psychopath for using Mouse2 for Forward.
Careful, with that attitude you might not have a wife for long.
everybody knows inverted is correct anyways.
One way is as though you are moving the observer. You move (yourself) up to look up.
Another way is as though you are moving the object. You move (the scene) down to look up.
Both are perfectly natural in different contexts.
Everyone perfectly naturally turns their head up or lifts a telescope up in order to look higher.
Everyone also perfectly naturally slides a paper down or rorates a globe down in order to see higher parts of it.
For those aspiring to become creative developers, could you share any tips on which areas they should focus on?
You can try to change the controls mode in the in-game menu (ESC key).
https://i.imgur.com/YX2OqXz.mp4
Not sure if it matters, but I have multiple monitors
Great game!
Tried the speed setting down to 10, barely made a difference.
Not sure if other FF users are experiencing the same thing?
edit:
Just finished it... Good game! I hope you expand it, because you've definitely got something fun here.
It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise.
It also felt slightly too zoomed in (I even attempted to zoom out using my fingers).
I'm pretty sure that's the way it should be, isn't it? Whenever I want something/anything/everything to not make noise on my phone, I set it to silent. It's been that way since the very first iphone I ever owned (I think it was the 4).
How big was the team and how long did it take to make it?
Sorry to see this post is getting spam bombed for some reason :( Because it's one of the most interesting things I saw in the last days
Seriously though, amazing implementation and vibe! (and a lesson to not let GPT drive your spaceship)
tried Brave + Chrome with same results
also game is tough? waiting for the walkthroughs lol
Someone should start a space ride hailing service. I bet the pod was yellow.