My ideal games look something like Siemens PLM NX or something, and less like a one-armed bandit in Vegas.
My ideal games look something like Siemens PLM NX or something, and less like a one-armed bandit in Vegas.
As such, you could not build a natural, normal transport system - for example, a central ring road or subway, with routes radiating outwards off of the ring. The only way to build a viable city was to understand how the transport sim worked, and then build a transport layout to fit how it worked.
The SimCity series was less about building a city than it was about managing traffic.
SimTower was less about property management, and more about elevator management.
Factorio is less about building a factory, as it is about resource routing. Or, later, programming trains. Or later, god knows what, I haven't gotten that far.
Baldur's Gate III is less about defeating the BBEG through RPG mechanics, and more about choosing who to romance (Karlach).
FWIW, you can turn them off. I always play with them disabled. Just not what I'm interested in. You might enjoy that, too.
I also enjoyed shapez, but it's no comparison to the depth of Factorio, especially with mods.