Headhunter: Employers Hate World Of Warcraft Players
alleyinsider.com
alleyinsider.com
http://www.marijuana-uses.com/essays/002.html
I suspect that WoW can be conducive to creativity, but for hard-core players this is often focused entirely on goals in-game. So in the case of hard-core players, the chances are that an employer will only lose out from decreased productivity. (Lack of sleep.)
Contrast this with interests in music, art, or sports, where employers can often stand to gain indirectly from even an employee's avid participation. Sometimes they gain directly, as in Shigeru Miyamoto.
http://business.timesonline.co.uk/tol/business/industry_sect...
Depends on what you're smoking. See: http://news.ycombinator.com/item?id=238579
I would trust psychological tests rather than just assume all WoW players are irresponsible people just cause you met one silly guy who happened to play WoW.
At my company, around 12 people are WoW players. I play WoW myself and even my boss did until a year ago. Problems with any of us? None.
I would trust psychological tests rather than just assume all drug users are irresponsible people just cause you met one silly guy who happened to smoke pot.
At my company, around 12 people are drug users. I use drugs myself and even my boss did until a year ago. Problems with any of us? None.
What if a company had a bad experience with an alcoholic employee, so they refused to hire anyone who drinks at all?
We can play this game and substitute drugs or WoW for anything you want, it will still work, yes. What does that mean? That the problem the object of addiction is not really a problem by itself. The person, who is weak and gets addicted, is the problem. The ones that lose control and become slaves of their desire. Drugs in that sense are more powerful because they create a physical addiction, not just mental. Games are more addicting than e.g. TV because interaction provides more satisfaction than just being a mere spectator.
But some people can still seize control over this and not let it overrun their lives, while others just let themselves go and end up with a huge problem on their hands. I'd say the first group is a very interesting group of people, they show mental strength.
These kind of personal qualities you can find with psychotechnical tests, that's what I meant with my original message. Isn't that what headhunters are supposed to do? Find skilled people and then study their personality to see if they are adequate for their company.
Then again, I'd have to seriously question the judgment of a person who puts WoW on their resume.
The problem is that games like WOW are designed to be addictive, especially at the endgame levels. My college room mate ended up playing for more than 2000 hours before he quit, and it's not been great for him - he's been jobless for two years since graduation.
Lucky for me, I quit the game because I moved to New York to work full time. But I've heard a lot of horror stories of people dropping out of college or life itself due to MMOs.
This is an article by a guy who was told by a guy who was told by a headhunter who was told by an employer that WOW players are bad employees?
I wouldn't draw any conclusions from this.
I also put in ~50 hours/week into my job at a startup, and have been told I write good code. I'd wager I'm not a bad employee.
I'd agree that WoW addicts wouldn't make great employees. However, there's a huge difference between a WoW addict and a WoW player, please don't lump us together.
And I agree about playing with real-life friends vs. online people. I took a two-year break from the game just because all of my friends dropped out for various reasons. Only just got back into it a few months ago to play with the family.
</Generalisation>
However, you are right, employers might not know the difference.
I really just meant it as an example of a hobby people obsess about though. I don't doubt it's a little more food for the brain than WoW, which I rank possibly below reality television.
Sometimes one might even play a completely improvised story, it all depends on the group.
our team leader (who is very good at his job) is an avid WoW player (with about 6 characters going at a time)... at any point when i turn towards his monitor there is atleast one WoW related page on one of his monitors... while I do find that wierd, his productivity is not affected so what can you say about that??
but having said that I cant see a reason why you would put something like WoW in your resume in the first place... i mean you are trying to get a job here, not show you well you can cast a shrinking spell!
It's kind of like reading a Robert Kiyosaki book - getting to the end and needing to buy the next book right away. The content makes you feel good but it always leaves you feeling a bit undernourished, hoping the next fix will finally complete you - leaving you whole.
The preceding was a bit of self-reflection, perhaps. :)