Thetawave: A physics based, space shooter game made with Rust and the Bevy engi
github.com
github.com
* Movement and aiming feel terrible.
* Enemies have no diversity outside of moving and shooting.
* Special attacks on both ships were bare improvements over basic weapons.
* Bumping into enemies for damage does not have balanced risk/reward and take out a lot of health.
What is effectively Galaga + physics is a very weak premise. I think the developers should call it a day and move onto a new project. Credit where it's due, they released it and that is a genuinely commendable achievement. I hope they continue to grow and release more games.
A word of advice to the developers: if the most basic prototype is not impactful and you can't make it impactful in 2 weeks time, bin it.
This is also only half of this project. I also design and build custom steel arcade machines that can interact with the game. https://imgur.com/a/2IOirNo
If any of you are in the SF area I will be exhibiting at Open Sauce with the game and a couple of arcade machines. https://opensauce.com/
* Why don't the arrow keys work?
* Game is too big for my screen (laptop), which is bound to happen sometimes, but also the keys were also highjacked so I couldn't zoom out (firefox).
Would give more feedback but that last point was a real killer.