I did a straight C++ app for MacOS but 1) I used SDL2 and 2) it was a full-screen game so no Cocoa UI needed. It was kind of fun though in a retro-computing way.
(I'm a big fan of SDL now.)
(I'm a big fan of SDL now.)
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
Considering CodaFi works for Apple now, he knows. Spoiler: he knew 11 years ago too.
It is mostly for engine writers to plug into Metal, instead of dealing directly with Objective-C++.