He's well positioned to take that market when it eventually matures a bit. Once the tech gets there, say in a decade we might see most people primarily consume content via VR and phones. That's movies, games, TV, sporting events, concerts.
He's well positioned to take that market when it eventually matures a bit. Once the tech gets there, say in a decade we might see most people primarily consume content via VR and phones. That's movies, games, TV, sporting events, concerts.
For me the tech isn't they're yet. I'd buy a Quest with an HDMI input today if they sold it. But for some reason these are two different products
Similarly, I could imagine sitting next to my daughter, who is 2,500 miles away at college, watching the name together on a virtual screen we both share. And then playing mini-golf or table tennis together.
Different tools are appropriate for different use cases. Don't dismiss a hammer because it's not good at driving screws.
Co-watching TV? Big Screen: https://www.bigscreenvr.com/software
Mini-Golf? Walkabout Mini Golf: https://www.mightycoconut.com/minigolf
Table Tennis? Eleven Table Tennis: https://elevenvr.com/en/
All are amazing, polished experiences in VR that give you a sense of being "present" with someone a continent away.