this is pretty much the only unanimous, uncontroversial absolute statement that can be made in the context of online gaming
this is pretty much the only unanimous, uncontroversial absolute statement that can be made in the context of online gaming
Sure, it had tons of polish and was on consoles, but I never thought of it as genre defining.
> genre defining
you walked right past it
One might even argue that the success of Halo is what forced arena shooters like Counter Strike and Team Fortress to evolve or die. There was more at stake after it released, and outside the competitive circles there wasn't much demand for the FPS equivalent of Wheaties.
Edit: I should also give a shout out to Tribes for hitting a lot of those same notes
That being said, I think Halo deserves commendation for bringing a lot to the mainstream without compromise. The same people that casually enjoyed Halo were probably not also playing Goldeneye or Arma in their free time. And marketing be damned, Halo is fun even today. Hopping in a match of CE makes me lament how little team-based shooters have progressed in the past 20 years.
Picking up a tank or a jeep is one thing, but going for controlling an aircraft carrier or a submarine? Even if the controls were really primitive, it felt amazing!
That last one was in other xbox live games before it, but Halo 2's Xbox Live brought online gaming to everyone's television room whereas before it was only on the computer.
The path from Quake or Perfect Dark -> Halo 2 was no great paradigm shift compared to the five above imo
As I recall, H1Z1 actually came out before PUBG (though it has since faded into obscurity). A quick search on Wikipedia seems to back that timeline[0].
[0] https://en.wikipedia.org/wiki/PUBG:_Battlegrounds#Developmen...