It's hard to find statistics for indoor climbing, but for outdoor climbing there is a death for every 320,000 outings. If you go on two outings a week, your chance of dying is around 0.03% per year [1].
Getting the proper amount of exercise (compared to being sedentary), though, can decrease the total risk of year-over-year mortality by a factor of up to 4.5 times [2]. The overall risk of death for e.g. a middle-aged man is something like 0.2% [3], so any significant reduction to this factor compares very favorably with the risk of death from climbing.
So, basically, if your options are either a) be sedentary or b) get adequate exercise by rock climbing, it is better for your health to choose b. This comparison looks even better if you're doing only gym climbing (which is much safer than outdoor climbing).
[1] http://www.allclimbing.com/archive/2009/01/data-on-climbing-...
Compared to how much you can benefit from the exercise, the risk of falling and dying is really insignificant, to the point that I don't think it's worth debating between climbing and any other common form of exercise.
[EDIT]: Fix an incorrectly worded statement about expected value.
My uncle played football in high-school, broke his knee and it's bothered him ever since. He didn't die.
Everything we do has risk, and we shouldn't let it consume us. But I'd also not focus on death in isolation.
> the benefits of exercise massively outweigh the risks of even a dangerous activity like climbing.
In other words, the risks of heart attack, diabetes and other diseases are worse than rock climbing, even if you go climbing twice a week.
Things like that could easily make you more sedentary for the rest of your life.
I'm not sure about climbing, I just don't think the math is as easy as that :)
(a related issue that really annoys me is when they compare the dangers of ectasy and heroin using the death rate, when the quality of life destruction caused by ectasy is 1% compared to the horror that happens to a junkie)
humbledrone, I doubt that's the choice most climbers are making. I'm also a frequent climber (mostly outdoors). If I could not climb, I would not be sedentary - I'd do something(s) else (I already do other activities, too). If I couldn't do anything other than take a stroll every day, I would do that, because I feel better when I move around. Most of the climbers I know are clearly this way - people who can't stand not to be active.
I am pretty convinced, myself, that I'd be better off walking for an hour on safe sidewalks every day instead of rock climbing. I think rock climbing, and other activities in which I partake, put me at higher risk for serious injury or death than a nice healthy walk. How much higher, I'm not sure.
But it's a free society (I live in the USA) and we can do what we want, so I climb, because I'm kind of addicted.
Given the direction that health insurance is taking, I do wonder if people who admit to participating in higher-risk sports will some day be penalized by higher premiums, as smokers are.
Anyway, 6 hours a week at the climbing wall is hardly an addiction. That's more like a hobby.
Making a distinction between time spent playing video games and time spent doing other leisure activities is fairly pointless. Managed properly, there's no real physical difference between playing a video game for 20 hours a week and reading a novel, watching TV, commenting on HN, programming or any other fairly motionless activity. I know that I (as a relatively fit 21 year old) spend quite a lot of time sat in front of a computer. Physically the activity is fairly irrelevant.
Perhaps the only thing that video games have that the other activities I mentioned don't is that they have a fairly high potential to be addictive. I'd imagine most people who've played video games at any point know what it's like to play for 10 hours straight for an entire weekend. You don't have to do that, but people do.
Regardless, a sedentary lifestyle with no regular exercise will lead to health problems which increase the likelihood of death. That's something we've known for decades. Don't count "time spent playing video games", count "time spent sitting down".
Depends on the activity level and all that, but in general, even a few hours a few days a week is the most a person's likely to do.
And I know some ... reasonably well balanced people who do markedly more than that.
One thing about dying during exercise: you're going out doing something you enjoy. And which I suspect puts you in a good place.
You could probably make the first argument in favor of, say, gaming binges, drugs, etc., but not the second.
That being said, spending an exorbitant amount of time devoted to exercise is generally better than spending an exorbitant amount of time devoted to passivity.
I for one am an avid gamer and I would rather game than quite a large number of other activities that people find rewarding or fulfilling, but I don't go write on some blog saying that they're wasting their life away jogging down the street or writing Dragonlance novels.
Everyone should keep their negative opinions about gaming to themselves, much less people die playing video games than pretty much every other activity on the planet.
So, obviously, we have no choice but for some people contribute to society. Is there a fair way to decide who has to contribute, and who is allowed to opt out and play video games all day?
On an entirely different note, gaming probably causes a very significant number of deaths, due to its sedentary nature. Being sedentary is perhaps more dangerous than smoking: http://www.naturalnews.com/001547.html .
Not really, but we have a way anyway, and it's called money. It's the same way we use to determine who is allowed to opt out and read all day, who is allowed to opt out and go on lots of vacations, and who is allowed to opt out and study something abstruse in college for four years.
College is one of the last bastions of learning for the sake of learning. As programmers who often exalt creation for the sake of curation -- and discovery for the sake of discovery -- I think its better we commend that, rather than condemn it.
It was clear from the article that spawned this discussion that he was employed and simply took some time off like I did to play D3.
Secondly, I don't have negative opinions about gaming -- I play a lot of video games myself, in addition to other hobbies. I have negative opinions about obsessions, whether its an obsession with gaming or an obsession with work. (By negative opinion, I don't mean that I judge those with such obsessions poorly; merely that I consider them unhealthy.)
I'm sure a few people die rock climbing, but it's mostly going to be people who get confident, and put themselves in positions where a mistake (or even bad luck) is fatal.
Well said.
Premature optimization is the root of all evil -Knuth