Perhaps one of the most widespread device that used a vector display was the original Asteroids arcade game.
There’s a functioning machine at the Alamo Drafthouse in San Francisco (at least there was last time I went there), I can’t help but stare at it (and give a mini display history lesson to friends) every time I go. Those lines are just so crisp and bright and beautiful.
Compare to today’s ubiquity of a raster display. Why did they choose to use a vector display? Maybe to decrease cost and avoid placing framebuffer memory? Maybe rendering maps directly to a vector display could be faster by skipping a rasterization process? Any other reason?
> None of the advantages of raster were applicable
Colour might have been nice though.
It also looks even cooler in person, as the refresh rate is also really good due to the CRTs, if there's an old arcade close with Asteroids or similar early vector games I'd really recommend going to see it.