If they could let someone watch like 3 to 5 minutes, they could likely increase engagement.
But as you and the other poster mentioned, that wouldn't necessarily be true for smaller streamers. In fact I share the sentiments posted elsewhere; where if you want to check out a smaller channel but don't want to waste 1.5 mins in ads. I'll just immediately bounce.
It's a doom cycle were those with popularity will always out compete smaller streamers. Smaller streamers get cannibalized by site's practices.
The only thing missing is a competitor but as we see from past competitor's streamers/viewers seem to be a very fickle bunch. They like the platform not the streamers, but the platform is now hostile.
It makes sense for twitch, given its skewed distribution, to compare the behaviour of users engaging with the different types of streamers.
Under this logic, I presume they might actually see that engagement is not substantially harmed for big time streamers while getting actually millions of views on their ads as opposed to engagement harmed for low viewership streamers who don't really give the platform much money anyway.
I think it's a flaw in your thinking to assume twitch might have the interests of small streamers in mind. They probably don't. Once a big streamer retires, another takes their place. The viewership remains.
I've actually stopped trying to look for new streamers to watch because of it.
Either ~3 minutes of ads per hour, or an up-front 30s of ads before you can view the stream.
You would only see >1 minute of ads if they choose the first option and you hit the stream on the ad break.
But I agree with you. I've bounced from many-a-stream due to up-front ads.
All things considered though, I think you are right that the option that forces it at the beginning of the stream is obnoxious and affects the interest of those intending to stream. There's likely a better way (similar to your suggestion) that gets people involved in the stream first.
Quite a bit. As long as the streamer is running 3 minutes of ads per hour there will not be prerolls. Ad breaks can be run manually or on a configurable schedule, and scheduled ad breaks can be snoozed for 5 minutes (up to 3 times I think) if they arrive at a bad time.
You can't stack preroll free-time for more than an hour though, so you don't get 5 hours without prerolls by running 15 minutes of ads at once.
I watch mostly through the Android cast-to-Chromecast client though, which might be a bit of a special case -- until very recently it didn't show ads at all, which was presumably a silly oversight on Twitch's part...
I don't typically mind the ads for streamers who run them between games or set aside an ad break. However if a streamer doesn't manually run the ads live streams never really have a good spot for them to automatically run. Such a double edged sword.
Since it's live, it isn't like the video will just pick back up where you were. I realize ads could still play during, but if we could make it only in the beginning (or the streamer could say, I am taking a break and trigger an ad, that would be better.
if you have someone you WANT to watch, 60s isn't a big deal at the beginning. If you're a new viewer and the first thing you see when you visit a stream is 60s for ads, when you don't even know if you'd like the streamer, your bounce rate is going to be very high. It really limits discoverability.
It seems like they’re using it to incentivize streamers to run more ads so they’ll get better retention by turning off pre roll.
The key point is platforms are fully aware of what they are doing and understand that this will drive users away but that is the point. If you can't fire enough people, sell enough ads or reduce enough product maintenance in your business then the next step is to fire your end users.
There might be a correlation with the economy, where they need to triple down on the enshitification but it could be cultural, "the other managers did this shit and they bought soem cool sports car, I am better then them I will buy 2 cars"