Afaik most spectral rendering systems do not do (thin-film) interference or other wave-based effects, so that is another frontier. Reality has surprising amount of detail.
Afaik most spectral rendering systems do not do (thin-film) interference or other wave-based effects, so that is another frontier. Reality has surprising amount of detail.
Even photorealism is a shifting target as it turns out that photography itself diverges from reality; there is this trend of having games and movies look "cinematic" in a way that is not exactly realistic, or at least not how things appear to human eye. But how scenes appear to human eyes is also tricky question as humans are not just simple mechanical cameras.
Physics is not about real world accuracy, but about how consistently stuff interacts (and its side effects like illumination) in the virtual world. There will be a time in the future when the physics engine will become the rendering engine, just because there are infinite gameplay possibilities in such a craft.
Another one that few implement, and which can have a quite noticeable effect in certain scenes, is polarization of light[1].
[1]: https://www.giangrandi.ch/optics/polarizer/polarizer.shtml