It's not, though -- it's entirely the problem with players. Not just software players but also TV's.
There are lots of TV shows now that are available in 1080p SDR and in 4K HDR. When you play them both on any player or TV, they should have the same brightness in "regular" scenes like two people talking in a room. They're meant to. HDR is only meant to make a handful of elements brighter -- glowing lightsabers, glints of sunlight, explosions. HDR is never meant to make any of the content darker.
Unfortunately, far too many video players and televisions (and projectors) map HDR terribly. The TV's aren't actually meaningfully brighter, but they want to advertise HDR support, so they map the wider HDR brightness range to their limited brightness, so that lightsabers etc. get the full brightness, but everything else is way too dark. This is the disaster that makes everyone think HDR content is too dark.
When the correct thing to do would be to display HDR content at full brightness so it matches SDR for normal scenes, and then things like lightsabers, glints of sunlight, etc. just get blown out to white. To admit the hardware has brightness limitations and should never have been advertised as HDR in the first place.
So the problem isn't with HDR content. The problem is with HDR players, TV's, and projectors. It's mostly on the hardware side, with manufacturers that want to advertise HDR support when that's a lie, because they're not actually producing hardware that is HDR-level bright enough.