Okay I'm gonna say out loud what people are thinking, just pirate videogames. These companies are comfortable with taking away ownership of a product we paid for when they feel like, they broke the social contract, just take their shit.
Okay I'm gonna say out loud what people are thinking, just pirate videogames. These companies are comfortable with taking away ownership of a product we paid for when they feel like, they broke the social contract, just take their shit.
We need laws that say "if your software can stop functioning if a company goes under, without a technical reason, you can't say 'buy', you can only say 'rent'".
which is the primary form of videogame ownership now.
Purchasing a subscription very clearly conveys the ultimately temporary and ephemeral nature of the purchase.
Note: I'm not saying this is necessarily a good or bad thing nor whether we should like or hate it, I'm merely pointing out a shift in market trends.
In theory.
But it translates to "real world" writing very poorly. "Pay for this game now!" "Revocably license for $N". Hope these examples aren't too contrived, in my head they all sound so if I replace the standard "Buy" as a call-to-action.
They’re advertising one transaction, but then holding you to another and hoping you won’t notice the legalese.
If this is the language they use then the “Buy” button in the online store should say “License” instead.
I'd agree with the parent in letting business models break, instead of people's sanity. Changing labelling laws would be more of a bandaid.
Also, being obliged to archive the whole thing properly.
No, we really don't, because the only thing this will accomplish is make them change the "buy" button to a "rent" or "subscribe" button. People will pay for it anyway, because most of them don't care. Things like Game Pass have already gone a long way in normalizing the renting of digital games, and digital media in general is slowly moving towards a subscription-only future. Almost nobody buys music and movies anymore, for example.
If the problem is to actually be solved, we need to stop this shift towards an online-only subscription-based future entirely. Unfortunately, I don't think that's ever going to happen.
Maybe software copyright should expire when a company dies, making all source code they owned public domain.
Why just bankruptcy? I'd say any software copyright should cease when the owner cannot or will not continue supporting the software to work to the level of functionality from purchase or at discontinuation, whichever is higher.
So even if a company still operates but isn't keeping your purchased software working (as-is operation, not security patches or new features) at least at the level from when you bought it or when it was discontinued, then the software should become open under reasonable conditions. Free for personal use, maybe a reasonable licensing cost for companies who want to keep supporting it commercially.
There are probably many corner cases that would need to be addressed to not become a vehicle for abuse but it would be a good start towards not making software unnecessarily obsolete.
Software is inherently fragile and dependent on surrounding technology. Buy a hammer, get a hammer. Buy (rent) software, you get something that only works on a specific combination of hardware and OS, perhaps only with certain libraries, packages, and other extras installed.
So even with open code the game will still stop being supported on new platforms, probably quite quickly.
If you contort the "digital ownership" definition to mean that you properly own things, you are right. But that is not the definition we go by.
It's copyright infringement.
The intense irony of this is that piracy was often sanctioned by nations during times of war in the 18th and 19th century. It gave them an option to conduct commerce raiding without the need for an explicit expansion of their navy. It could even be considered patriotic.
It's going to be a very different story for modern consoles.
(I do pay for it but only after I'm sure I can take it)
This or else don't sell the software implying people own it
> [...] despite a large portion of the game being doable in singleplayer [...]
> despite a large portion of the game being doable in singleplayer, The Crew remained an online-only endeavour throughout its decade-long lifespan.
So it didn't have to be online if it wasn't for corporate greed.
> Update
> I can now confirm that local save data functionality is indeed built into all our copies and is not absent from the game, we have even obtained a sample save data file. This + the fact that we literally see offline mode in action in the prologue means that there 100% is an offline mode, if anyone was doubting at this point.
Which results in:
> https://steamcommunity.com/app/241560/discussions/0/43060751...
> Save Game Dumper now available
> However, you only have a limited time, after 31 march the servers will go down and your save file will be forever lost.
If you should ever bother too look into your end user license agreements (EULA), you'd know you never owned anything to begin with. Nothing was ever sold to you. You acquired a license to use the product under the specified terms set forth in the EULA. If the terms of this license agreement don't sit right with you, I suggest you don't take the deal.
What is striking me as quite disingenuous though is the loud complaining when the manufacturer does what was made clear right from the start. As if somehow a betrayal or theft was happening here which clearly isn't the case.
If the law ever changes you may have a better chance. Or such games will not be published in the first place.