The fact that that isn't totally the case is a great thing to hear, and I would love to have learned this fact sooner. It would go a long way for Zed's team to at least mention it on the Downloads page.
The fact that that isn't totally the case is a great thing to hear, and I would love to have learned this fact sooner. It would go a long way for Zed's team to at least mention it on the Downloads page.
> Download for macOS (Intel chip) Requires macOS 10.15+
> Download for macOS (Universal binary) Requires macOS 10.15+
there are no other buttons...
Lold hard on that.
Just every developer friend I know, uses Mac for coding. It is ubiquitous. In a BigTech company I once worked, there were virtually no guys having Win or Linux on their laptops, so we often even didn't test our internal tooling against those platforms, as almost no one used them...
Zed guys know their audience. It is developers, not gamers or office clerks.
Maybe Zed considered it is worth targeting only Mac audience, as it gives much higher rate of people who would actually buy their editor (i.e. the rate of professional users, who code for living, is higher)? That is my guess, I don't have any data to back it up.
If the people I was working with didn't bother to test their tooling on Linux, then I would be the one person on the team testing for (and porting to) Linux, and that would definitely motivate me to work elsewhere.
And if you're a mobile developer, you must have a Mac, because the proper tooling for iOS does not exist on other platforms. So even if you target multiple mobile platforms, you'd develop it on a Mac.
iOS is only relevant in 29% of the world, many countries don't even have a relevant iOS market at all, they are fully into Android and feature phones.
Quick googling confirmed it: "Spending on iPhone users accounted for 68.13% of all consumer spending on mobile apps, while Android remained with a 31.87% share of app spending worldwide in 2024".
So while it is 30% in users count, it is 70% in spending. If you want your app to generate money, you'd have to make an iOS version, otherwise it would be irrational.
Same logic applies to desktop apps. It is irrational to spend resources on a native version if you can get to market faster and cheaper with a web-based thing. So from the first principles, today's successful and popular apps must be coded like that. Surely, there is still a lot of legacy...