E.g. App Store requires you to earn $100 equivalent to pay out earnings in Colombia. In many countries the threshold is currently $0.02, but it used to be much higher.
https://developer.apple.com/help/app-store-connect/reference...
E.g. App Store requires you to earn $100 equivalent to pay out earnings in Colombia. In many countries the threshold is currently $0.02, but it used to be much higher.
https://developer.apple.com/help/app-store-connect/reference...
Wouldn’t it be more desirable to pay artists for everything? The implied comparison is with the status quo, and both Spotify’s and your proposals frankly kinda suck
I don't think it's reasonable to expect to get "peanuts" paid out. Google AdSense is the same; you have to earn at least $100 to get it paid out, until then the earnings just accumulate in your account. Same goes for YouTube. I don't see it as unreasonable.
To be honest, I wouldn't care as a creator/a seller, unless the threshold is set high.
There are no free payment transfer mechanisms. Whatever is free is a loss leader.
If you don’t know anything about payments, start by reading stripe.com’s documentation to understand how complex this is.
Pymnts.com is the industry blog if you want to go deep.
Of course, they don't need to base their threshold on worries about spam/fraud/etc, because they have another hammer for that -> the $99/yr. developer programme.
[1] https://developer.apple.com/help/app-store-connect/reference...
You're dealing with a bunch of people who will try to rip you off, so you need to have anti-fraud protections. Then you need to be able to override the anti-fraud protections because Alex, Alex and Bob, Alex, Bob, and Curt, etc. are all legit performers who want the payments to go to one common bank account even though you'd like one act == one bank account. Etc.
I'm not sure what's the problem here, to be honest. Alternativelly the platform could also charge withdrawal fees, making small withdrawals pointless.
Afaik this minimum withdrawal concept has been the standard way of doing business when reselling digital goods. See e.g. the aforementioned AdSense which has been set up this way for 20 years now. The same goes for Steam, once again you have to sell $100 worth of stuff to get paid.