Jedi Knight (Plus, Notes on an Expanded Universe)
filfre.net
filfre.net
In JK you are never asked explicitly, "Do you want to do a Good Thing or a Bad Thing?". After a boss fight, you can choose to kill your opponent, or not. Those civilians running around sometimes drop health packs or ammo when they die, so maybe you kill them, or you don't. Dark side force powers are awesome, and don't require ammo to work, so maybe you put a few points into them. Then, at about 3/4 through the game, it doesn't ask if you want to be a light or dark Jedi, it tells you what kind of Jedi you were all along. You get to the point where you might expect the game to offer you a Big Choice, but instead, it points out that you already made your choice when you weren't paying attention.
Do you think the death of the Emperor is real justice for Alderaan, for the countless Jedi, for the thousands of planets devastated by an industrial war machine?
The good guys don't win. They just stop losing. That's war.
I'm not going to pretend Star Wars has real depth, but it's far more nuanced than you're making out.
My takeaway was that power has a magnitude but not a fixed direction, and that it can easily tip either way. And that you can educate and train but you can't control.
I think it was the first time that I considered the idea that people could, for their own reasons, use things that they have learned/acquired against those who taught/shared them. Relates to, for example, the innate risks that we take when we choose to enable other people in our lives eg. through granting powers, sharing of trade secrets, etc.
Witcher 3 excelled at this. It is the only game which I felt an overwhelming sense of dread and guilt after finishing.
https://en.wikipedia.org/wiki/Star_Wars:_The_Roleplaying_Gam...
Having played, it's perhaps one of the best written role playing book series ever made. There are so many expanded universe supplements its ridiculous. Tramp freighters rarely even written about, with full stat blocks, and aftermarket parts. "How many turbolasers does a star destroyer have?" 'Was that an Imperial I, Imperial II, Valiant, Interdictor, Eclipse, Terminus, Executor, Resurgent, Venator, ...'
From the Wiki: "Lucasfilm considered the West End Games' Star Wars sourcebooks so authoritative that when Timothy Zahn was hired to write what became the Thrawn trilogy, he was sent a box of West End Games Star Wars books and directed to base his novel on the background material presented within."
If you happen to enjoy roleplaying, and never tried them, they're at least worth looking at. Lots of ideas. (also 35 yrs old, so mostly available, if rare) The art's mostly of a b/w storyboard type. Yet, that's kind of nice as, movies, and quickly gives a sense of scale about a bunch of different SW ideas. https://dk.pinterest.com/pin/396598310951842250/ (has a lot of illustration examples)
I highly recommend any of the three starter kits (Jedi/Rebel/Smuggler) for fans of the franchise who haven't yet played a tabletop RPG, or for anyone who thinks "Dungeons & Dragons" might be an interesting way to spend an afternoon.
Today, my teenager loves building worlds and talking about universe designs. I know he's tired of hearing the cautionary tale of how you can take something amazing, built by a community, and run it into the ground by not respecting it. Hubris man... pride goes before destruction, and a haughty spirit before a fall.
Nothing was "stolen," you can still go read the books and enjoy that IP... but it just felt like that and the acquisition by Disney as the final betrayal and sellout by Lucas, who really can only attribute his incredible success to the people around him who had better sense. The prequels were terrible because they gave him unlimited artistic control, and no one told him no.
The story is still great and I did still enjoy the books. But it’s surprising how much a change in editorial oversight had for both the Star Wars franchise and the ASOIAF series of books.
I remember finding it funny that the 4 star force speed and jump would injure you from running into walls or bonking your head.
It was a weird symbol counting scheme that was easily twarted. It was also completely client side validated so it was very possible to just intercept the checksum and force a match.
Sad what Disney did, but remember the EU content didn’t disappear. You can still read the books and play the games and pretend Disney never happened. :)
So now that Disney has created a canon that invalidates it, the old material just reminds you of how great you used to wish the new material would be. Asking, "wouldn't it have been great?" isn't exactly as fun.
This was the same schism that classic trilogy fans encountered when we all sat down in May of 1999 to watch The Phantom Menace. We were suddenly shocked with a different version of Star Wars than the one we’d constructed in our minds.
The trouble of course is that we all settle into “the way things are.” The EU was massively complex, and had its own bizarre establishments that I personally didn’t care for. But then, I wish they would’ve obviated a lot of the prequels too.
I’ve noticed that there’s an entire generation of now-adults who love the prequels, and don’t care much for the original. Which feels bonkers to me. We’ve reached saturation. There’s a Star Wars for everyone, and that means there’s a Star Wars for everyone to hate.
So many hours of my youth spent doing lightsaber duels on Cloud City Gantry:
> They might also want to check out the game’s expansion pack, which caters more to the FPS hardcore by eliminating the community-theater cut scenes and making everything in general a little bit harder. I didn’t bother, having gotten everything I was looking for out of the base game.
I spent a lot more time playing Jedi Knight (honestly, it was probably the best time I ever had playing a video game), but Mysteries of the Sith was still fun, and I liked having a purple lightsaber. :-)
DF2, on the other hand, always had about 20+ active games
I find great fun in playing as lando and spamming the insane "Woohoo" audio line that they use for his taunt.
My interest in the games was primarily in X-Wing and its expansions B-Wing, etc. Poured many hours into those eventually some of Tie Fighter.
I think I did get a copy of Dark Forces but I think I got stuck and I moved on to something with more play action.
The modding community was quite active, and I believe there was actually a LucasArts employee who was helping the modders figure out how some of the formats and tools worked. There was a fairly sophisticated scripting language that powered a lot of the gameplay; I don't remember any of the specifics but I had a good time messing around with it.
Here's a steam guide to upgrade to a fan made engine and really improve the graphics:
https://steamcommunity.com/sharedfiles/filedetails/?id=17787...
Think it should work on the GOG version too.
Even guns vs lightsabers was balanced, but saber dueling with matrix wall walking and other force powers was sublime.
Still better than what they did with the movie sequels.
I’m loving all the original content being put out on Disney+. It’s almost unbelievable how great most of them are versus how utterly bad the sequel movies were.
Disney alienated entire fandom to appease people who were never really into it and didn’t win enough to cover the cost. Good luck with that, I will be patiently waiting for EU revival. AI might bring a lot of indie productions in the area :)
And it can't be ignored that Lucasfilm threw the EU under the bus with the Prequels, and even before that with things like Splinter of the Mind's Eye.
The thing that's hard is when you've invested a lot of time and energy into something, and then the owner comes along and breaks your heart. Here's to finding love again.
Okay: The Disneyfied Latter Days Crap is a given in a world where Marvel exists as it does now, and I'm not even mad at that. People drink two liters of Coca Cola a day. Whatever, their choice. Jar Jar Binks is so far down the shit-gradient it's not even cynical, ironic or campy, that shit is just plain bad.
No, my beef is with the status the original trilogy has. Archetypal, shallow characters and tropes going beyond the banal. The narratives are too middle of the road: not naturalistic enough for full immersion, not stylized enough to be authentic space opera. The doritos of sci-fi.
Three movies were made, somehow, on the aesthetic of the light saber. That's all it has going for it, that the light sabers look cool.
Rant over.
But, it you look at the sci-fi/fantasy at the time, nothing really compares to what Star wars did. There's a reason it's pretty much the only widely known sci-fi films from the last 70s early 80s.
At least, not in film.
It was basically Flash Gordon plus WW2 movies plus samurai movies plus fairy tales and Arthurian fantasy in space.
I think one of the reasons why The Force Awakens is not good is that it tries to copy previous Star Wars movies, but Star Wars has always been best when it copies stuff from other genres and mixes them together into a new thing, not when it tries to copy from its own previous films.
>it's pretty much the only widely known sci-fi films from the last 70s early 80s
Close Encounters of the Third Kind, Alien, Blade Runner, and The Terminator are all widely known late 70s / early 80s sci-fi films.
Probably not as well known but still pretty widely known are Star Trek: The Motion Picture, The Thing, and 2010: The Year We Make Contact.
Likewise (to the parent), references to D&D or Kurosawa are red herrings, because those were sort of niche at that point. Flash Gordon is/was debatably niche, but even then, Flash Gordon wasn't made into a movie until 1980 (after Lucas gave up on pursuing the rights, and instead made Star Wars).
I'm not here to defend Star Wars as great art, but I am here to say that its place in the cultural canon is 100% earned, and trying to dismiss it as cliche, formulaic, or derivative is to wildly misunderstand the cultural impact of its forebears, and anachronistically criticize it for its similarities to the things it inspired.
Hey, that's not fair at all. The lightsabers also sound cool.
(And all due credit to Ben Burtt for that.)
There was never any substance to begin with, but still it's getting milked like there's no tomorrow.