Right, I have to say I misunderstood the article by thinking it was a client side proposal instead of a server one.
Still, I think bandwidth and latency should not be confused as it is on this thread.
From my experience, the Linux network stack is not bandwidth bound _at all_. I've used it extensively on 94gpbs infiniband networks without any issues. Problems arise only when you close up to line rate, meaning very small payload and low packet latency, which I think (though I'm not a game developer by any mean) is unlikely to happen in game use cases.
As for the technological side of things, I have my reserves that open source solutions like XDP, Netmap, or BSD BPF are able to compete with proprietary solutions like DPDK (which IMHO is more complete) or SF OnLoad - which is just an LD_PRELOAD on top of your existing BSD socket server.
> according to Neilsen's law
If were being honest, this is more of a fun fact than a law... We're talking about a single guy fitting a linear regression of a dozen points of his internet connection speed over time.